Windy x Windam Gets More Character, System Details
Saturday 14 June 2008 @ 2:03 pm | By Chris 'Taco' MartinkovicIf you're new here and you like what you see, you may want to subscribe to our RSS feed, and browse around for more fun stuff. Thanks for visiting!
For those of you that are unaware of the game’s existence, Windy x Windam is a fighting game by Success and Ninja Studio of Izuna: Legend of the Unemployed Ninja fame. Windy x Windam features a small lineup of fighters including Izuna and Shino.

In the official website’s recent update Shino’s movelist was added, as well as the love child of Vega and Voldo, G. Some ingame screenshots showcased very nice looking sprites and a slick interface with two different non-life gauges: A Boost Gauge and a Windam Gauge, probably for different special moves. A couple of wallpapers were added as well, featuring the game’s box art and the character art of Kirikou. A couple of javascript clocks with Kirikou and Riisu art were also added, for whatever use one could have for one of those.
Seeing as how both Izuna games have been given the North American treatment, it wouldn’t be unreasonable to expect an English release of this some time in the future. If not, though, fighting games are among the most import-friendly genres out there, so most can still enjoy the game whether or not they can read the text. Windy x Windam makes it way to the DS on July 31st.
[insert credit via DS Fanboy]







Was never a huge fan of the Izuna games. But in general, i’ve never been a fan of that type of ‘dungeon’ game (similar to Shiren). I get bored too fast :P
Anyways, this game is looking pretty cool. I like the artwork, and the in game sprites look really well done as well.
I’m liking how this is looking a lot more than that Guilty Gear DS game. The platforming and lack of balance in that just made it awkward and not a very good game in general.
High hopes for this one, though.