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	<title>Comments on: Tomm Hulett Explains Re-imagining Of Silent Hill: Shattered Memories</title>
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		<title>By: Damian</title>
		<link>http://darkdiamond.net/web-notes/tomm-hulett-explains-re-imagining-of-silent-hill-shattered-memories/comment-page-1/#comment-360878</link>
		<dc:creator>Damian</dc:creator>
		<pubDate>Sat, 04 Jul 2009 15:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://darkdiamond.net/?p=7439#comment-360878</guid>
		<description>Yes, but it might also decide what the enemies will do and how they react.  If you are regularly running away, enemies might become faster or drive you into ambushes.  Hiding might, like shown in the vid, only work a few times before the creatures start opening doors &quot;just to be sure&quot;.  

That&#039;s the part that would make the game truly scary, never knowing if where you go or where you hide will truly keep you safe.  The world gradually contorting around your twisted Jung-ian symbolism every time it shifts, and creatures that will haunt your nightmares for days afterward chasing you down.  

Don&#039;t worry, yaku, I&#039;ll play this game for you. Even if I am going to scream like a little girl every three seconds in terror...</description>
		<content:encoded><![CDATA[<p>Yes, but it might also decide what the enemies will do and how they react.  If you are regularly running away, enemies might become faster or drive you into ambushes.  Hiding might, like shown in the vid, only work a few times before the creatures start opening doors &#8220;just to be sure&#8221;.  </p>
<p>That&#8217;s the part that would make the game truly scary, never knowing if where you go or where you hide will truly keep you safe.  The world gradually contorting around your twisted Jung-ian symbolism every time it shifts, and creatures that will haunt your nightmares for days afterward chasing you down.  </p>
<p>Don&#8217;t worry, yaku, I&#8217;ll play this game for you. Even if I am going to scream like a little girl every three seconds in terror&#8230;</p>
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		<title>By: yaku</title>
		<link>http://darkdiamond.net/web-notes/tomm-hulett-explains-re-imagining-of-silent-hill-shattered-memories/comment-page-1/#comment-359582</link>
		<dc:creator>yaku</dc:creator>
		<pubDate>Wed, 01 Jul 2009 03:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://darkdiamond.net/?p=7439#comment-359582</guid>
		<description>I only read what was on this page, so I didn&#039;t know that, thank you! (of the reading the rest of the interview)

I think that system is even better, because it varies depending on the gamer. This SH guys sure know their stuff.</description>
		<content:encoded><![CDATA[<p>I only read what was on this page, so I didn&#8217;t know that, thank you! (of the reading the rest of the interview)</p>
<p>I think that system is even better, because it varies depending on the gamer. This SH guys sure know their stuff.</p>
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		<title>By: eviladrian</title>
		<link>http://darkdiamond.net/web-notes/tomm-hulett-explains-re-imagining-of-silent-hill-shattered-memories/comment-page-1/#comment-358667</link>
		<dc:creator>eviladrian</dc:creator>
		<pubDate>Mon, 29 Jun 2009 00:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://darkdiamond.net/?p=7439#comment-358667</guid>
		<description>&quot;There was only one type of monsters?&quot;

It looks like the game builds a sort of psych profile of you as you play, and certain elements will change depending on that.

  e.g. from Kotaku: &quot;It pays attention to the things you look at and how long you look at them, building a profile based on your behavior. Stare at racy pictures often and soon the game&#039;s artwork takes on a saucy bent. An NPC police woman I met a little later on featured a sexy cop in a tight, unbuttoned shirt, which the player next to me had a much more mousy looking police woman show up in the same spot.&quot;

So I&#039;d expect the enemies will change too, like a sex-focused player might get the nurse zombies showing up, while a violence-focused player would get nasty beasts.</description>
		<content:encoded><![CDATA[<p>&#8220;There was only one type of monsters?&#8221;</p>
<p>It looks like the game builds a sort of psych profile of you as you play, and certain elements will change depending on that.</p>
<p>  e.g. from Kotaku: &#8220;It pays attention to the things you look at and how long you look at them, building a profile based on your behavior. Stare at racy pictures often and soon the game&#8217;s artwork takes on a saucy bent. An NPC police woman I met a little later on featured a sexy cop in a tight, unbuttoned shirt, which the player next to me had a much more mousy looking police woman show up in the same spot.&#8221;</p>
<p>So I&#8217;d expect the enemies will change too, like a sex-focused player might get the nurse zombies showing up, while a violence-focused player would get nasty beasts.</p>
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		<title>By: yaku</title>
		<link>http://darkdiamond.net/web-notes/tomm-hulett-explains-re-imagining-of-silent-hill-shattered-memories/comment-page-1/#comment-358067</link>
		<dc:creator>yaku</dc:creator>
		<pubDate>Sat, 27 Jun 2009 04:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://darkdiamond.net/?p=7439#comment-358067</guid>
		<description>This is the greatest news of today!

There was only one type of monsters? maybe they&#039;re keeping the rest under wraps... It seems they are more cunning than ever, grabbing onto you and not letting you escape.

I wouldn&#039;t call this a remake or a re-telling, it could easily pass as a new game, if it didn&#039;t share the same names as with the first one.

I can&#039;t wait for this. I need someone who plays this game for me, I&#039;ll be too chicken to do so myself.</description>
		<content:encoded><![CDATA[<p>This is the greatest news of today!</p>
<p>There was only one type of monsters? maybe they&#8217;re keeping the rest under wraps&#8230; It seems they are more cunning than ever, grabbing onto you and not letting you escape.</p>
<p>I wouldn&#8217;t call this a remake or a re-telling, it could easily pass as a new game, if it didn&#8217;t share the same names as with the first one.</p>
<p>I can&#8217;t wait for this. I need someone who plays this game for me, I&#8217;ll be too chicken to do so myself.</p>
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