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	<title>Comments on: The Foundations of Level Design: The Combat Zone</title>
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	<link>http://darkdiamond.net/web-notes/the-foundations-of-level-design-the-combat-zone/</link>
	<description>The Most Entertaining News About Anime, Videogames And Japan. Updated daily!</description>
	<lastBuildDate>Sat, 21 Nov 2009 07:04:44 -0500</lastBuildDate>
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		<title>By: X-Pipes</title>
		<link>http://darkdiamond.net/web-notes/the-foundations-of-level-design-the-combat-zone/comment-page-1/#comment-366298</link>
		<dc:creator>X-Pipes</dc:creator>
		<pubDate>Fri, 17 Jul 2009 22:06:16 +0000</pubDate>
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		<description>Well I think that&#039;s the difference between good games and mediocre games... Some teams actually pay attention to level design and put tons of man hours into it. To other teams its just an afterthought. ;)</description>
		<content:encoded><![CDATA[<p>Well I think that&#8217;s the difference between good games and mediocre games&#8230; Some teams actually pay attention to level design and put tons of man hours into it. To other teams its just an afterthought. ;)</p>
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		<title>By: FluxWaveZ</title>
		<link>http://darkdiamond.net/web-notes/the-foundations-of-level-design-the-combat-zone/comment-page-1/#comment-366244</link>
		<dc:creator>FluxWaveZ</dc:creator>
		<pubDate>Fri, 17 Jul 2009 18:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://darkdiamond.net/?p=7667#comment-366244</guid>
		<description>But one of those things that when it doesn&#039;t work well, you notice it and it frustrates you.</description>
		<content:encoded><![CDATA[<p>But one of those things that when it doesn&#8217;t work well, you notice it and it frustrates you.</p>
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		<title>By: Enner</title>
		<link>http://darkdiamond.net/web-notes/the-foundations-of-level-design-the-combat-zone/comment-page-1/#comment-366045</link>
		<dc:creator>Enner</dc:creator>
		<pubDate>Fri, 17 Jul 2009 08:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://darkdiamond.net/?p=7667#comment-366045</guid>
		<description>One of those things where, when it works well, you don&#039;t notice it.</description>
		<content:encoded><![CDATA[<p>One of those things where, when it works well, you don&#8217;t notice it.</p>
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		<title>By: Luna</title>
		<link>http://darkdiamond.net/web-notes/the-foundations-of-level-design-the-combat-zone/comment-page-1/#comment-365949</link>
		<dc:creator>Luna</dc:creator>
		<pubDate>Fri, 17 Jul 2009 02:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://darkdiamond.net/?p=7667#comment-365949</guid>
		<description>That is pretty neat. I never thought about how much time must go into some of these level layouts. I just always assumed it was something minuscule.</description>
		<content:encoded><![CDATA[<p>That is pretty neat. I never thought about how much time must go into some of these level layouts. I just always assumed it was something minuscule.</p>
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