The Crossing: Fusing Single-Player and Multi-player? Do Tell!
Tuesday 27 March 2007 @ 12:19 am | By Luminous PathIf you're new here and you like what you see, you may want to subscribe to our RSS feed, and browse around for more fun stuff. Thanks for visiting!
Games have always been a sort of easily discernible thing, gameplay wise. Usually you have your story-driven single-player games, where you have hordes of computer-controlled baddies that you must gun-down mercilessly to attain whatever blood-soaked goal you might have. Then you have multi-player, where multiple players hop onto a server, and massacre each other over and over again, to see how many times you can cap the other guy, before he caps you. Raphael Colantonio over at Arkane studios is setting up to throw the entire separation on its head with their new game, The Crossing.
The premise is simple: take one part single player post-economic-apocalypse France; one part futuristic Templar Knights, two parts team work, put them together, add a little salt, and apparently you have The Crossing. The multi-player/single-player (coined term “cross-player” by Arcane) mode has you jumping from mission to mission through servers, that once joined by players engaged in the single player game, change to reflect the challenge the story-driven players must face next. Advances in a rank-system provide the incentives for performing well in the game. While it sounds promising, in the end, with the amount of trolls and kiddies running around the Internet, odds are that you’ll either have the entire enemy team running around shooting each other while the story players finish the mission, or the players on your team will start murdering you. That or egregious rank-farming is going to take place.
Ah, I can hear it now: “HAY GUYS PLOX LVL MY GUY DUNT SHOOT ME IM N00B LOL“
And now, a trailer!
[IGN]







