Teaser: The Secret World, Funcom’s Newest MMO Breaks Established Rules
Thursday 9 April 2009 @ 5:00 am | By Sol 3 CommentsThere are many places we intentionally avoid; the boarded-up home or darkly lit alley. The places that when found make the hairs on you neck stand straight. Creating a sense of fear of the unknown and intrigue of what exists is the core of what Funcom’s newest MMO, The Secret World, attempts to invoke.
The Secret World (TSW) offers elements of character customization, skill development and item collection, but breaks a well established rule in the MMORPG realm; there well be no character classes or levels. While acknowledging TSW is in the “hype” stage, creative director Ragnar Tornquist states the game design features “fast, reactive combat” and incorporates puzzle-solving incentivized by new character powers and other unnamed rewards.
Without any real gameplay footage to review, the big picture is still rough around the edges. However, I have high expectations for this very ambitious MMORPG. On a personal note, one of the elements that peaked my interest was the use of occult themes. I always gravitate to horror genre for this reason. Check out the factsheet and some renders after the break.
[Eurgamer Interview via Fidgit]
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Ragnar Tornquist is the writer and man behind The Longest Journey and Dreamquest, two of the best adventure games in the last decade. His storytelling is nothing less than superb and he’s used to playing odd tricks with his games. I’m nothing less than thrilled to see what he does with an MMO.
Aww, she was just enjoying her shake. That’ll show it who’s boss!
No levels and classes, hm? This will be one to watch. Worst case scenario is that you grind for loot and gear from day one ala Monster Hunter.
Heads-up a wealth of information can be found in their forums:
http://www.darkdemonscrygaia.com/index.php