Red Steel made better, stronger: Ubisoft listens to the fans!
Wednesday 21 June 2006 @ 3:49 pm | By Ivan 'Nahu' Lozano
Red Steel was a game that enjoyed a special kind of fame. Being the first official game revealed for the Nintendo Wii, fanboys and haters clinged to this game like water in the desert. For fanboys Red Steel was proof that the Wii was the best thing since bread in a can and that it would even end world hunger! That is, until people actually played it.
Oh, yes, E3 came and went leaving nothing but harsh criticism for the sword wielding game. Mainly because the controller was unresponsive and the movements limited. But guess what? Ubisoft listened! Apparently they really reworked the swordplay. Game Informer reported:
“Not only did the remote replicate our actual sword-slashes, but the recently unveiled motion sensor in the nunchuck could be thrust forward for parry attacks”
“As promised, Timing and observation was key to winning the sword-fights and felt just like the mock-saber duels nearly everyone had as kids, so anyone who has dreamed of being a samurai will pick it right up”
Gamers around the globe begin piecing back together their crushed hopes for the little game that could.
Edit: A Go Nintendo reader has pointed out that those quotes are actually regarding the E3 demo. Although the article does goes on to say:
Both the sword and gun sections of the game will be polished even further before release, but Red Steel was already playing remarkably well, and we’re confident it will be one of the hottest games of the Wii launch.
Guess we’re back to uncertainty, such is the life of a gamer!






