Red Steel developers open up blog
Thursday 29 June 2006 @ 8:17 pm | By Ivan 'Nahu' LozanoIf you're new here and you like what you see, you may want to subscribe to our RSS feed, and browse around for more fun stuff. Thanks for visiting!
Remember that whole Red Steel getting reworked mess we had last week? Then you’d remember we joyously said that Ubisoft listened to the fans. Well apparently they not only like to listen, they want to talk back.
The Red Steel crew at Ubisoft Paris Studio opened up a blog on IGN today. The blog will feature small updates and sneak peaks of information about the Nintendo Wii title. Marie-Sol Beaudry, producer of Red Steel made the first post, where she gave some insight into the developing process.
When the Wiimote was announced everybody who wasnt bitching at ‘teh dvd remote!’ was saying how limitless this controller was, Marie-Sol comments they felt the same, until they got their hands on it.
When we first received the controller our imaginations were limitless but then we spoke to our programmers and determined that there were guidelines and rules of which we’d need to adhere to in regard to both functionality as well as game play.
She also goes on to mention how the swordplay has been tweaked and what we can expect in the future. Apparently mimicking the exact movements of the player would have sucked for being ‘too realistic’.
sword fighting is going to offer more diversity in movements and couple of special moves I will not talk about this time…
Well, that’s it for now. Stay tuned and see you again in two weeks!
Two weeks? Boy, talk about feeding us with a dropper!
[IGN]






