PS3 hard to manufacture
Friday 30 June 2006 @ 11:07 pm | By Ivan 'Nahu' LozanoIf you're new here and you like what you see, you may want to subscribe to our RSS feed, and browse around for more fun stuff. Thanks for visiting!
Talk of the PS3 being too complex to program for has been common for months now, but this time its manufacturing the PS3 thats getting the bad rap. Digital Battle reports that P.J. McNealy, Tech analyst for American Technology Research, said at MI6 the complexity of the PS3 might make production too slow to meet Sony’s goal of 2 million consoles at launch.
“This is now the most complex box that’s ever been built in this industry. It’s going to have a Cell processor, it’s going to have a Blu-ray drive. The number of pieces that are going into this box are even more astounding [than the over 1700 parts used in the Xbox 360].”
Well, its not like its a videogame console after, right Kutagari? Making a time-traveling-giant-crab-battling-crime-solving super computer takes its toll. McNealy also said that the Nintendo Wii will be much more easier to manufacture since its design its fairly simple.







It has most certainly *not* been said for months that PS3 is too hard to program for. It is much easier than PS2, by far the current-gen leader. Multithread programming with Cell is tricky, but worth it in terms of power.
The RSX is just the same as a PC graphics card in terms of programming, albeit it with tons of power and mad bandwidth between the RSX and Cell…
Haha, fan clash! While programming for the PS3 has been underway and developers have learned to deal with the steep learning curve of the Cell, talk about the complexity of programming giving developers trouble (this was last year) to larger developing cycles driving costs throught the roof (just this week) have been common place. Woo long sentence!
Is it really worth it in terms of power?