Of Tones And Hues: Behind Too Human’s Colors

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Whats behind a color? And more importantly whats behind colors in video games? Well beyond crazy Scott’s next-gen look formula, game designers put a lot of thought into the color pallete in games. In his latest blog post, Silicon Knights art director, Carman Dix talks about the use of color in Too Human.

As Baldur traverses deeper into the Hall of Heroes he begins to encounter more and more alien technology. The cold and sterile monochromatic blue tones give way to the warm and contrasting danger of more and more red enemy technology. Red is generally accepted as the most emotionally intense color, and blue has the opposite reaction to red. The colors of blue and red were chosen to push the contrast between the cold world that once was human, traditional and ceremonial, and the warming growth of an unwelcome and alien power source. As an introductory world, this was planned as an obvious path to lead Baldur deeper into the pit of danger and the heart of the enemy infestation.

For the more design oriented of you this will seem pretty  basic but its always interesting to get such an insight into the world of game design.

[Silicon Knights]

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