Mortal Kombat’s Wiimote Controls
Thursday 25 January 2007 @ 2:20 am | By Ivan 'Nahu' Lozano Comment now!I’ve always wondered exactly how are fighting games going to be on the Wii. Its one of the few places where the Wiimote doesn’t look fit enough to outdo a classic controller. Now there’s a video of Mortal Kombat’s creator, Ed Boon, showing how the game will work on the Wii. Good news? If all else fails you can still use a classic controller or a Gamecube controller. Before I comment on the wiimote control, first watch the video.
The first thing that you can notice is that the gameplay seems to be quite sluggish. Now I dont know if it was played slow to give emphasis to the moves or if the movement recognition is sluggish. Fighting game are all about speed, a slow fighting game is a discount bin fighting game. You’ll also notice how they only show how to do special moves, but what about simple kicks and punches? Matches are made of 20 simple moves for every special one.
The jury is still out on Mortal Combat Armageddon for the Wii but I’m betting your Gamecube controller hasn’t seen its last days just yet.
[Joystiq]
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