Miyamoto Confirms MotionPlus For More Accurate Waggling In Next Zelda Game

3 Comments

Back in 2006 Miyamoto let lose a few comments about how the next Zelda game after Twilight Princess would be completely different from any previous Zelda game. Allegedly they were aiming for some sort of first person Zelda game, which we kinda saw with that crossbow training minigame.

Now though, Miyamoto is saying the next Zelda will use the MotionPlus Wiimote accessory to “make you feel much more like you’re actually fighting while holding a sword in your hand”. Now at first this makes me think this might mean the next Zelda game will not be as different as previous ones since in the same Q&A session Miyamoto implied similarities in the game mechanics. However, as much as it’s been tried, even with Red Steel 2 using the MotionPlus, there’s yet to be a game that can adequately capture the act of waving a sword around in-game.

Also, knowing Nintendo, the MotionPlus will be a requirement for this next Zelda game, so you better get your hands on one as soon as you’re able, lest you be left swatting flies. Get it? Swatting flies? A reference to waggling the wiimote in games? Mario Paint? Ok, that was bad, I’m sorry.

[GameLife / Via Joystiq]

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3 Replies to "Miyamoto Confirms MotionPlus For More Accurate Waggling In Next Zelda Game"

  1. Kuroneko says:

    im planning on getting the motion plus with the wii sports resort bundle…

    that’ll have me ready for the games that could potentially use it for good or evil…

  2. Enner says:

    I don’t mind if the developer shys away from 1:1 movement as that would mean all of us will have to learn to be fencers to be able to beat the game. As with TrackIR (a head tracking utility for simulators), some exaggeration is necessary for things to work and be fun.

  3. Random J says:

    It’ll be interesting to see how Nintendo utilize it. I just hope there isn’t an instance on the 1:1 motion for EVERYTHING Link does.

    I hope in all their missions to get the controls one to one’d, that they don’t neglect the game play and the story. ‘Twilight princess’ was good, but the pace fell to shit towards the end, and it didn’t deviate much from the standard formula the way it should have at times.


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