Lag Plagues Street Fighter IV Online Play
Thursday 28 August 2008 @ 1:00 pm | By QuicheIf you're new here and you like what you see, you may want to subscribe to our RSS feed, and browse around for more fun stuff. Thanks for visiting!
Well, for now anyway. Producer Yoshinori Ono says “lag will be a huge problem for online play,” and that eliminating lag will be tougher for the Street Fighter IV team than it was for devs working on Soul Calibur and Virtua Fighter, adding “It’s quite difficult for 3D Street Fighter at the moment.”
Unfortunately Ono’s current answer to the problem sounds more confused than hopeful: “we’re thinking about trying to balance it up at user interface level and input timing by using joystick or something like that.” Oh ok, that makes perfect sense. Wait, what?
Lag has always been a sore spot for gamers, and especially for fighting game fans (as any hardcore Super Smash Bros Brawl will let you know). Capcom is dedicated to delivering great multiplayer experiences though, so I have faith in them.






