Braid Probably not Getting a Sequel or DLC

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While the standout indie game, Braid, has been both a critic’s darling and has garnered a large fanbase online, creator Jonathon Blow says he isn’t planning on creating a sequel to Braid no matter “how many copies it sells,” and also isn’t eager to release DLC like new level packs or anything of the sort. He offered the possibility of expanding the game “maybe in five years when I’m motivated,” so we shouldn’t hold our breath.

It turns out his reasons are partially financial. Blow admits he doesn’t even know if he’ll break even from Braid’s sales, given the scant royalties XBLA titles receive. It’s a shame that XBLA, a platform for truly original and exciting games, could treat its creators so poorly. I hope things aren’t truly that bad for independent developers, but I wouldn’t be surprised at all.

[Joystiq]

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One Reply to "Braid Probably not Getting a Sequel or DLC"

  1. Well since Blow says he’s going to expand, I wonder, with technological breakthroughs, like the Motorokr’s awesome Java capabilities, awesome video playback, and full HTML browser the quality of mobile games would be a super breakthrough, and we can start playing these kind of games on the go anywhere. What do you guys think?


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