Blizzard: Diablo III Will Keep Its Color
Saturday 2 August 2008 @ 9:07 am | By Chris 'Taco' MartinkovicIf you're new here and you like what you see, you may want to subscribe to our RSS feed, and browse around for more fun stuff. Thanks for visiting!
Blizzard has come out and stated that they are rejecting the 50,000+ signature e-petition calling for Diablo III to be less colorful and more grim and dark. (An online petition being rejected? What is the world coming to?) The lead designer of the game, Jay Wilson, stated that “We really like this art style, and we’re not changing it.” He went on to explain the game-related reasons for the art direction:
When you have 30 creatures on screen — and four or five different types — target prioritization is a factor. You need to be able to tell those things apart fast, and you can’t do that when your world is gray and your creatures are gray.
There you have it. Diablo III will retain its color.Whether or not it will stop the petition from growing will only be seen with time, though it’s been made clear that the number of signatures doesn’t even matter at this point. It put a smile on my face to see Blizzard come out and directly address such a trivial complaint, though.







Agreed.
While Jay Wilson has a point about identifying enemies the colors are still over-saturated boarding on cartoony. But with the right particle effects you can add a great shine to the overall product. I’m wondering how expansive the game (world-wise) will cover as well as enemy types.
I always hated in Diablo II that any ‘new area’ you encountered you meet a same goblin, but just another skin color and new immunity.