According to a Nintendo marketing employee, Wii is set to have a successor as soon as next year! Some info on the system are as follows…
Wii 2 will feature a blu-Ray disc drive in a bid to prevent piracy.
Support for 1080p resolution for both blu-ray movies and games.
Due to release in the third quarter of 2010, in a worldwide same day release.
Trade-in scheme for existing Wii owners to receive a discount on the new hardware.
An announcement would come a month before release date, riding on the back of viral marketing to build hype.
If Wii 2 had the same specs as a GameCube or a Wii (they’re both the damn same anyway) then blu-ray space would be wasted. It could be telling that there is nothing what-so-ever in these key Wii 2 details regarding the systems’ graphical capabilities. Could you imagine if the Wii 2 was exactly the same as the original Wii, but with a blu-ray drive, HD support and nothing else!? That sounds like some shit that could actually fly at Nintendo. Just look at the evolutionary steps from the DS, to DSi, to the the DSi LL. Nintendo aren’t ones to fully embrace current technology. They always prefer to creep 5 years behind everybody else.
And as for the trade-in scheme? I cannot see Nintendo going for that. They made no effort to offer such a scheme for DS lite owners who would like to upgrade to a DSi, so I can’t see them doing it for their consoles. Nintendo are all about printing their own money. Not helping others save it.
A new Nintendo system with a blu-ray drive would be really cool. Even though Nintendo probably wouldn’t allow it to play blu-ray movies without a 16-digit blu-ray movie code.
It’s all speculation, but it’s rather exciting. A new Nintendo console with full HD output and a blu-ray drive would certainly make sense given the current games-scape – which is why I’m inclined to not believe it could happen. Because it sounds like way too much sense for Nintendo to actually go along with. I hope I’m wrong.
D’ya know that Australian sounding chick in the last epic to the eye balls trailer of Final Fantasy XIII? Well, she goes by the name of Oerba Yun Fang. And as you can see, Oerba is a bit of a looker. Sexy in a mysteriously exotic kinda way. But the name is a weird one. It sounds like a Korean delicacy! I honestly would’ve preferred her name to have been Oerba Kimchee (seeing as I touched on the subject of Korean delicacies and all). Her name certainly gives licence for Final Fantasy XIII‘s black dude Sazh to drop a corny line like “So, your name’s Oerba Yun Fang? Woooo, you a young thang!” and then give a reassuring look to himself like he just dropped the funniest and slickest line ever. I actually wouldn’t mind that…
Wednesday 30 September 2009 @ 5:33 pm | By Random J
Square Enix released their latest trailer for Final Fantasy XIII at this year’s Tokyo game show. And it’s bloody epic. We’ve got love, heart attack, conflict, pain, talks of death, mecha’s, magic and a warblicious Japanese ballad plying all the while. If you didn’t want this game up until this point, you will after having watched this.
Final Fantasy X-2‘s soundtrack got slated by pretty much everybody, their Grandma and their unborn child. And let’s not get started on the game itself. Despite having a love / hate relationship with Final Fantasy ever since VIII and really loathing X something chronic – I rather enjoyed X-2 for what it was. Soundtrack and all. Sure, the compositions were not anywhere near as memorable of some of Uematsu’s works on a bad day. But the soundtrack served its purpose and matched the new tone and direction of the game perfectly. But whilst most of the soundtrack was being tossed in the crapper by the masses, the game’s main instrumental theme “Eternity” got shown a lot of love. Probably because it was the only composition in X-2 that sounded like it was actually from a Final Fantasy game.
An alternate version of “Eternity” which has more instrumentations and an R&B vibe going on for it also featured in the game and on its soundtrack. If you aim for the 100% completion and get ‘the band’ back together, they treat you to a performance of this song in Guadaosalam, and you can hear it every time you go back there.
My friends and I were due to go back to Kyoto to check out the thousand red gates and more of the area that we didn’t get to see on our first visit. But one of my friends and I made no effort to rush and get ready that morning, having clubbed it up the night before. So I said I’d hit the other fella’s up on the keitai when we reach Kyoto, and then rendezvous with them here. As we were getting ready to leave, my friend couldn’t find his Japan rail pass. So Kyoto was a no go. I could’ve left him, but I’m not that much of an bastard (despite what some of my friends say), so I said I’d stick around with him. We decided to make a day out of checking out the local area, mingling with the random people we come across and head back to Den Den town, seeing as we didn’t get to see the best of it the first time we went a couple of days ago.
Two purchases in an Adidas store and one wrong subway stop later we finally ended up at our destination of Den Den town. We doubted ourselves at first and started to curse and cuss we’d gotten off at the wrong train stop (again) because the area looked NOTHING like the Den Den town we’d visited before. But after asking a local in the nearest shop where Den Den town was and being told we were in it, the exclamation mark appeared above both of our heads like a Genome soldier: we hadn’t been to Den Den town before, and we were in it for the first time! Suddenly our second trip to Kyoto didn’t seem like something we’d badly missed out on.
I was pretty shocked when I first checked out the playable demo of this game. Because what I had previously thought was the main theme to the game, turned out to be the battle theme!
It’s definitely a departure for the Final Fantasy series in terms of it’s sound. You’d never have thought when you first heard the piece play in the trailer a couple of years back that it’d get chucked into the game as a battle theme.
I love the composition. I did from day one. It’s grand. It’s catchy and brilliantly arranged. It really does convey the feeling of being part of a big epic adventure. But as a battle theme!? I’m not too sure. It has a sound about it that I wouldn’t necessarily associate with a battle theme. It’s sound fits, yet doesn’t at the same time: in a good and bad way. Plus, hearing it every single time you fight a battle throughout the game – it would get annoying and wear thin after a while. I’m hoping Square Enix either re-arrange it to keep it in line with other Final Fantasy battle themes and feature more of a kick, or that they’ll have different battle themes for different locations and situations.
But I do love it though. It’s a great piece of music. The sound, the sweeping strings, the mix of edgy guitars with operatic style strings and brass sections. It’s hard not to like it for what it is: a stunning bit of music. Although for a game that Square Enix claimed would not be your typical, pigeon holed J-RPG, they gave the game a very Japanesey style battle theme. All its missing is a koto and a shakuhachi.
Another month, another Final Fantasy game on the cards. Square Enix’s latest chronic milking of the series is tentatively titled Four warriors of light: Final Fantasy Gaiden. Not a great deal is known about this game. But it’s Final Fantasy. So there’s not a great deal to know really. It’ll probably play like all the rest, with a couple of changes.
The characters are designed by Akihiko Yoshida, who is also responsible for the games’ official artwork. And the setting will be an old school setting. Dragons, witches, castles, kingdoms and all that good fairy tale shit. We can also expect Final Fantasy Gaiden to be a new off-shoot of the franchise, as with Crystal chronicles and Tactics.
If Square didn’t roll out so many FF games that looked the same, I’d care more. I’m sure at least one of these non-main-entries-into-the-series Final Fantasy games are really good and worth the time. But when you click on gaming websites and see a Famitsu scan of a new game every other month, you feel like losing the will to even bother with half of ‘em.
It took 2 years, a batch of trailers, finally getting an Xbox 360 and finding out more about the story to finally get excited about Final Fantasy XIII. So it’s gonna take more than just a magazine scan to peak my interest in an FF game. A lot more.
It’s cool that the DS is still getting major third party support though, especially in the way of RPG’s. Of all the systems and consoles out right now, the DS probably has the best library of RPG’s to choose from.
You can check out the official website for the game here: complete with a cool piece of artwork, and a hot piece of retro, 8-bit, muffled and compressed to hell music.
Details are starting to emerge regarding Rockstar’s recently announced noir third person shooter, Max Payne 3. Gamespy reports scans of the latest issue of Game Informer which unveil much information about how the game will play out. Major changes include a shift in setting down to Sao Paulo, Brazil, and our favorite detective is now a middle aged, balding, wash up of a man. The iconic bullet time remains, along with the internal comic-book style monologues which told the story of Max’s downfall. Reports also indicate a cover system will be added, however it will not be as critical to the gameplay as Gears of War.
I don’t know about you folks but this gets me pretty excited, I just hope Rockstar can keep the good old Max Payne feel we have come to know and love.
It was only a matter of time until a Metal Gear Solid game ended up on the Xbox 360. It makes sense. Konami know they can’t keep being exclusive with MGS to Sony this generation. They can’t afford to. No developer can really.
This game was never going to be exclusive to the 360 as many speculated when it was first announced. It just wouldn’t happen unless it was some crappy little side title, and nothing more. Konami would never leave Sony in the cold. Not after it has been 3 systems of theirs that has played home to the Metal Gear Solid series and allowed it to sell record numbers. To make a game exclusive to the 360 and snub PS3 owning MGS stanboys would’ve been a huge mistake. Konami did the right thing going multi format with this game. And PC gamers, peep this: The game is heading for PC too!
I’m actually more excited about this than I was Metal Gear Solid 4. Weird. Considering there is no news on this game other than it will feature Raiden as a playable character. Metal Gear Solid 4 was a great game, but it just didn’t amaze me in the same way Metal Gear Solid 3 did. If there was ever a game that didn’t get enough recognition or praise – it’s Metal Gear Solid 3.
Hopefully Rising will explain what the hell happened to Raiden, because MGS4 didn’t explain a great deal about him. And what was disclosed was plain stupid. A dude goes from having only the part of his face melded onto a load of cybernetics, just to end up with a normal body again, plus a few scars!? Hell no! Raiden should have died, turned into an Mk.III or ended up as a talking head in a tank. Many hated Metal Gear Solid 2 for featuring Raiden as the main character. But I didn’t have a problem with it really. My dislike of Sons of liberty was due to it being so boring and long winded. None of the characters, cut-scenes or conversations were particularly memorable.
There are no screenshots or footage of Metal Gear Solid: Rising, and there probably won’t be for a good 2 years. Then we’ll have an onslaught of images and over-long videos right up until the games’ release.
So enjoy that image of Raiden’s face. ‘Cause that’s all we’re getting for now.
Tekken used to be known for its awesome soundtracks. Take note of the words ‘used to’. Tekken 1 and 2 had great soundtracks. Tekken 3′s was a bloody masterpiece. And then shit went horrendously wrong with Tekken 4. I’m not sure whether key players of the Tekken 3 soundtrack were fired, or if they had mid life crisis’ which head shot their creativity. But something went seriously wrong with Tekken 4′s soundtrack. Game 5 brought things back a little. It was still far from the greatness of what Namco had brought to the table before – but the soundtrack did yield some gems.
One song in particular caught my ear in Tekken 5′s soundtrack, and that was the theme for the Moonlit wilderness stage. It was funky, it was epic and full of awesome. One of the most grandiose and melodic pieces to grace a Tekken game. Fitting, given that it featured on what I felt was one of the series’ best and most ominous looking stages.
I have my fingers crossed that Tekken 6′s soundtrack see’s the audio on top form. I’ve played the game in arcade, but I can barely hear anything. You lot know what it’s like.
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