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Chris 'Taco' Martinkovic

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For those who didn’t catch wind of it during the hustle and bustle of E3, Capcom employees were wandering around sporting t-shirts featuring a simply stunning parody of what’s widely considered the worst piece of box art ever to grace a video game cover. As it turns out, Capcom enlisted the talent of Gerald de Jesus to pay homage to their not-so-noble roots.

Apparently the demand for this shirt was so great that they have decided to start selling them. Chris Kramer, PR head of Capcom, has written in his blog that they will be reprinting the shirts, and that they’ll “have some t-shirts of this beauty available for purchase soon.” You can count on me sporting this bold proclamation of one’s nerdy roots. Will you?

[Capcom-Unity via Joystiq]



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When things go awry in the video game world and everyone has an opinion,  “Meet the VG Press” tries to make sense of the whole mess and keep it real.

As you’ve probably already heard of by now, there has been quite the furor recently over this charming little game, right on the heels of Resident Evil 5’s racism controversy. The issue this time around is that the whole concept of upcoming PSN game Fat Princess is supposedly anti-feminist and promotes negative stereotypes about obesity. People have voiced this complaint because the goal of said game is fatten up the princess so that it makes it harder for the opposing team to steal her away to their home base, from yours. And in a humorous touch, you fatten up the princess with pieces of cake. I’ve seen a range of responses to both the game and to the feminists who wrote about it, and have come away disappointed from the whole thing.


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Meet the VG Press: Fat Princess



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These days multi-platform announcements are becoming increasingly less surprising, and since we saw Resident Evil 4 on the Wii, I wouldn’t be surprised if its sequel followed suit. Apparently Sega of America’s president Simon Jeffrey blurted out the info while talking about Nintendo’s efforts to reconnect with core gamers in the future. He said, “Resident Evil 5 – when that happens on the Wii that’s going to help.”

He could have just been assuming the news rather than letting it slip, but Sega and Nintendo are such close partners these days that I bet he already would have known. And indeed, it is something for Wii-owning hardcore gamers to look forward to.

[Destructoid]



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Akumjao Dracula THE ARCADE is going through Japanese test locations right now, and a Kotaku reader sent his first hands-on impressions of the cab in to the publication to tell them all about it. It’s a co-op, House of the Dead-style game, except with whips and subweapons like knives. The whip is controlled by a motion-sensing Wii-mote like device.

It sounds like a lot of fun, and the player said the graphics and music were great too. Even the cabinet looks pretty! But unfortunately I think the chances of it coming stateside are somewhere between zilch and goose egg.

[Kotaku]



Chris 'Taco' Martinkovic

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North America may very well be seeing their first DS Tales title some time next year. Namco-Bandai has reportedly trademarked the “Tales of Hearts” name in the US, leading us to believe that they plan to bring the title stateside. For those unfamiliar, Tales of Hearts is the upcoming DS title that follows Vesperia in the “Mothership” Tales series. It will reportedly sport a 2 gigabit cart, containing cutscenes in both 3D CGI and anime-style, allowing the player to choose which s/he would like to view.

No official press release or date has been set, so let’s hope this isn’t something like Chrono Break.

[Siliconera]



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As if we needed any more wacky, alternate-universe Sonic spinoff games. Nintendo Power reports that the game is coming out for the Wii in Spring of 2009. Apparently the game’s plot is based on Medieval lore, and Sonic’s goal “is to become a knight.” Oh, brother.

To make matters worse, European Marketing Director, Gary Knight said that this will be the beginning of a “Storybook” series of Sonic games. This just means that our spiky blue friend will descend even further into the territory of overambitious video game clusterfucks. How long can this keep going on?

[Siliconera]



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While Destructoid seemed to think that this GPS functionality was brand new, I managed to find out that it’s been out in Japan for over a year now. Now it’s finally being shipped to the US, and Sony’s marketing manager, John Koller said titles are currently developed for use with the add-on.

There was no mention of Metal Gear Solid: Portable Ops from Koeller, although that game did use the add-on in the Japanese version to generate location-specific maps. So far there are no plans to have older games use the GPS in the US, and many games will actually be based around the gadget.

Does this mean we’ll be seeing real-world locations play roles in our fictional game worlds? Will we only get some content in big cities rather than out in the boondocks? I’m not entirely excited about the idea yet, but it will be interesting to see what comes of it.

[Destructoid] [Kotaku]



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In an admission many have probably been waiting a long time to hear, Nintendo president Satoru Iwata says “I don’t think the current system we have with friend codes is perfect.” After making this statement, he still wanted to make it clear that Nintendo’s online policy is concerned first and foremost with safety and “a world where we can assure that there will be no harassment for these online beginners.

There are no details as to what changes are being proposed, but Iwata says “we will be studying this on an ongoing basis,” hinting at some small improvements at least. What do you think could be done? Perhaps they could implement some parental controls that could lock or unlock restrictions on talking/interacting with non-friends?

[Kotaku]



Random J

Nothing special. No frills, bells or whistles. But a cool insight into how the game will play. Despite Capcom saying that IV will go right back to the roots of Street Fighter II Turbo, it looks to share a great deal in common Street Fighter III: with the parrying, hopping, super canceling, EX attacks and how the attacks land. We also get a bit of Street Fighter EX 2 thrown in with the inclusion of guard crashes (known as Focus attacks in IV) and Ultra moves.

Street Fighter IV’s console release date is unknown, but the arcade version should touch down at some point later this month. Capcom are already speaking of the extra stuff they’d love to include in the home console versions of the game. So we can hopefully expect a well rounded package when it arrives. Something along the lines of Capcom offered in the home console versions of Street Fighter Alpha 3 such as extra characters, stages, a dramatic battle mode and a World tour mode would rock!

I’m just hoping the finalized soundtrack isn’t as cheesy and as porntastic as it sounded in the trailer. It sounded like the theme of a reject anime from the 80’s.



Random J

Capcom have only gone and revealed ANOTHER trailer for their bad ass forthcoming next-gen survival horror. Resident evil 5 is the game that just keeps on giving…

I have no idea who the Metal Gear Solid Naomi-esque lady is, or the hooded assistant. One thing I did notice though was that the hooded assistant appears to be female. I could be wrong, but I noticed the hooded figure had heels on as they jumped into the boat, had a woman’s chin and mouth when sat in the truck and had a woman’s walk as she left a room with the Naomi-esuqe lady. Could it be Sherry Birkin? The mind boggles. But I get the feeling that the hooded figure is of some importance or relevance. More than the trailer would have us believe.


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MORE Resident evil 5…



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As you may have already gathered, this game is an enhanced port of the SNES classic Kirby Super Star. What’s so “ultra” about this new version? Besides retaining all the original games, the package includes: “’new adventures,’ including three, touch-controlled minigames.” From this wording it’s unclear if the “adventures” are new games, or if that just refers to the minigames.

Besides four-player support for said minigames, two people can play the adventure mode in co-op, with one playing the role of the “helpers.” Here’s hoping that the game delivers enough new content to be worth your while, and that the minigames are actually worth playing.

[Joystiq]



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While the game’s plot is a bit unclear right now, it’s been revealed that Eggman captures sonic and turns him into a “werehog” (perhaps he’s being experimented on in this now-famous and heavily macro’d image?). Turns out Sonic will assume this alternate form at nightfall, and gains (as well as loses) some abilities.

As the “Werehog,” Sonic is slower, but is much stronger and has Dhalsim-esque (or Ristar-like, depending on your preference) arms. In this form you’ll be breaking doors, climbing, and using your elongated limbs to save your from near-death falls. The mechanic seems a bit unnecessary in a game that wants to focus on speed and simplicity (as are those that have plagued every Sonic game from Adventure onwards) but there’s always hope that this will be the one (that doesn’t suck).

[MTV Multiplayer]



Oh boy. Way to screw up, Sony. In an almost impossibly improbable blunder, during the Sony press conference some footage of PS3 RPG Valkyria Chronicles was shown during the PSP lineup montage, on a PSP screen no less. So, sorry for my false announcement that this game would be showing up for PSP, but hey, it was pretty hard to tell otherwise at the time.

[Gametrailers.com]



Chris 'Taco' Martinkovic

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Huh? There’s gaming industry news outside of E3? That’s right! This week’s Famitsu scans are in, and the big news this time around is a surprising Capcom project. Dead Rising, the hit B-Movie inspired zombie slasher from 2006 is making its way to Nintendo Wii.

The Wii version is going to be a direct port of the Xbox 360 version with some added waggle, similar to Capcom’s port of Resident Evil 4, though I doubt the graphics will be better than the source material this time around. Check after the jump for some more scans!


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Outside of E3: Dead Rising for Wii



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The conference started a few minutes behind schedule, and then got off to a slow start, giving us a history lesson about the PlayStation Brand’s success, then talking about PSN, PSP, and finally the PS3 lineup. Here are the big announcements you need to know.

  • 130 Titles coming to PS2 in 2008
  • PS3 Greatest Hits line, games for $29.99
  • You can download Movies and TV Shows for rental or purchase on the PlayStation Network Store
  • Home service can access custom environments based on games in your library
  • Some version of Valkyria Chronicles will be available for PSP
  • A partnership with Google that has to do with news and user-based content via PSN
  • 80 GB PS3 for $399.99
  • New Game: Infamous by Sucker Punch. Gritty action game with telekinetic hero
  • New Game: Massive Action Game, fight with up to 256 people in online skirmishes

Honestly I am really looking forward to Infamous, and the Store/download stuff sounds cool. IMO, it was the best conference of the hardware camps; Sony delivered a few new games, price cuts, and new online functionality. Their goal of highlighting the increasing value of the PS3 seems to have been achieved.

Full details after the cut.


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E3 Sony Press Conference



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