Showing posts tagged Nintendo.
By: Abraham 'Velcor' Duarte - On Thursday 26 June 2008 @ 10:27 am
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The new Namco game, “Tales of Symphonia: Dawn of the New World” is been released right now Thursday June 26, 2008 inside many many stores in Japan (Although the Japanese name is “Knights of Ratatosk”). It is a good time to rejoice since this game is also planned to come to the Americas for the Nintendo Wii. I can’t wait to get my hands on this one. And they better keep the multiplayer feature, it was definitely a great, great idea.
Release date in the US hasn’t been announced but I hope it to be scheduled before Christmas!
[Kotaku]

Capcom had unveiled their Wii exclusive title Spyborgs a couple of week ago. But it turns out that Wii will be getting another Capcom exclusive which will be revealed at this year’s e3 event. Capcom have been on a nice run of quality titles as of late, so hopefully their Wii exclusive will be hot and won’t get overlooked like the awesome Zack & Wiki: Quest for Barbaros’ treasure. Let’s just see if Capcom’s exclusives stay as exclusive to Wii as their GameCube ones did.
[Cubed 3]
By: Abraham 'Velcor' Duarte - On Tuesday 27 May 2008 @ 9:55 pm
Hello again, dear DDN readers. Today I’ll show you one of my favorite racing games: the latest installment of the Wave Race franchise, Blue Storm.
I won’t lie, from the first time I picked up the N64 game from the nearest Toys’R'us I knew I’d love this game to no end, just like the F-zero series (on console, I didn’t like the GBA game). Excellent graphics, water physics, challenging AI, and the classic ride-the-dolphin trick: this racer gave us a lot without asking for anything in return. And that’s just the N64 version!
The Gamecube version included new stages, better soundtrack, more characters, character color and jet-ski handling customization, and an even more difficult AI. Needless to say, the upgrade from anonymous helmeted characters on the N64 to complete personalities and names on the GC title was an excellent feature, giving us greater quality in our Wave Race experience. I completely love how your guide changes depending on your racer. It makes it a more real experience, being in a tournament and all.
The 2 videos below are almost the same, but in the first one I fail miserably because of my lack of practice over these months. . . and the other is the third try. What a difference! Enjoy!
By the way, I’m playing on expert on Souther island on Sunny day.
Here’s the other one. Yay for me!
Liked it? I really had fun recording these! Wait for more some time later!
By: Abraham 'Velcor' Duarte - On Sunday 18 May 2008 @ 12:37 am
Hello again! Hope you didn’t miss me along with this section of DDN! I come with an upgraded version: This time I’m going to capture myself playing the games I like and I want you to know about. How’s that, huh? I’m such a good fellah, I’m sure you’re gonna love it!
I’d like to start this new section with one of my favorite fighting games (and almost the only if not THE only 2d sprite fighting game for the Gamecube): Capcom Vs. SNK 2 EO. For the ones who don’t know about this one, this game features a clash from your favorite fighters from the SNK fighting games (mainly KOF but some others make it to the game) and the other half of the cast from CAPCOM games. A nice touch in this sequel is that you could select among 6 different “grooves” or styles of play (like Advanced or Extra in Kof ‘97 and ‘98 but more specified) so you can choose who you play with but how to do so.
In this quick match I set up I’m the 1P, using Haohmaru, Hibiki and Athena. Difficulty is level 8 and I’m playing a standard Arcade mode. Wait for the surprising finish!
Liked it? Thought so. Expect more of these Velcor-Video-Veracities sometime later! Peace!
By: Random J - On Saturday 17 May 2008 @ 6:36 pm
Super Mario Galaxy’s soundtrack is stunning. Many went crazy over the clip Nintendo put out of them playing a theme from it (me being one of them) and I honestly don’t think the soundtrack gets enough props. It’s without a doubt one of the most grandiose soundtracks Nintendo has ever done and it sticks out because the music went above and beyond what you expected for a Super Mario game.
There are many highlights from the soundtrack, but I decided to go with “Battle rock galaxy”. It sounds like something straight out of a Star Wars movie. It really is just big and grand. The music alone is amazing, but it really is something else when you have the game play and stunning visuals to go along with it. The music also has intricate changes in melody as you play the game: with sections changing as you move from area to area and as you launch from star pads. Unfortunately this isn’t all showcased on the version on the original soundtrack CD - but you can still hear how quality the music is. I tagged the piece “Space peace” at the beginning of “Battle rock galaxy” because it is a completely stripped down version of the same song and it seemed fitting to tie them together. Plus it acts as a nice prelude to the main piece.
Listen: Space peace / Battle rock galaxy
Composed by Mahito Yokota & Koji Kondo
Super Mario Galaxy OST
© 2007 Nintendo
Remember when video games were not the scapegoat for violence and murder? When video games where fun for the whole family, toys for kids to enjoy. It was a simpler time, a kinder time, it was around 1988.
Here’s an Inside Edition piece from back in ’88 with Howard Phillips on the Nintendo craze that was taking over the US.
Always remember, you are the Mario brothers and don’t you forget to state that next time you commit a violent crime obviously inspired by video games.
A couple of government engineers have rigged a military robot, the bomb diffusing kind, to work with a Wiimote. The pair of engineers developed the project while working at the Department of Energy, they say it will help make controlling the robots easier to control, freeing up the soldier’s attention to the sensitive data the robot sends. Important stuff, you know, like wether to cut off the green or red cable before everything goes boom. I sure hope its more responsive than a Warioware minigame!
They did this exact same thing before with an Xbox controller, it sure makes you wonder how these research labs operate. I’m betting it involves a lot of mountain dew and cheetos.
By: Ivan 'Nahu' Lozano - On Monday 17 March 2008 @ 4:27 am
Ever wondered why Nintendo never goes for photorealism? Well the picture above might just be your answer. Pixeloo brings us this photorealistic rendition of our beloved Mario and its outright creepy! The gray stubble, the tired eyes, the sad look. This is one old, jaded plumber we’ve got here. I guess the burden of a loved one who’s always being kidnapped (and never giving Mario any) and his hardcore shroom addiction don’t do his health any good.
[Pixeloo]
This game is old by our standards (and those who picked up the game in Japan 7 months ago), but only now have Square Enix given the game a North American and European release date. Known as It’s a wonderful world in Japan, the game will release in North America and Europe as The world ends with you in April.
The game is an RPG produced by Tetsuya Nomura and centers around a hip young boy named Neku who finds himself in the mi?{???m1dShibuya and the sudden ability to read the hearts and minds of those around him. He also finds out that he’s part of some twisted game that prevents him leaving Shibuya and will have him removed from existence if he doesn’t play along. )Bummer. And I thought I having a shit day). During his ‘game playing’ he will team up with other young Shibuya dwellers: Shiki, Joshua, Beat and Rhyme - who undoubtedly will have some ties to the ‘death game’ and aid in convoluting the plot something chronic. Players will be able to take control of these characters during battles (all of whom are have unique attacks) and utilize the DS’s touch screen to lay the hurt on enemies.
The world ends with you is different to many of Square Enix’s past efforts in that it seems to not only be set in a real life location, but is very much saturated in current pop culture. The characters are all dressed in hip casual wear and the game trades Hitoshi Sakimoto and Yoko Shimamura soundtracks for funky Hip-hop and Techno numbers, along with tracks contributed by vocal artists. The game also looks as though it draws many parallels to Kingdom Hearts, undoubtedly because of Nomura’s involvement. Neku’s style is quite similar to Sora’s and the enemies in the game could pass as heartless with their floaty blackness and hostility. Enough words. Check out the trippy intro to the game below…
Somebody took their Honda and pimped it out - Mario stylee. I think this car looks ugly and is a complete mess, but the ghetto tackiness mesmerizes me and I actually love how f**ked up the car looks. The classy designer spared no part of the car. It’s Mario’d out from the front bumper, to the roof, right back to the trunk.

I would’ve gone one step further and had individual 20-inch rims resembling a gold coin, a fire flower, a mushroom and a star spinning in each wheel. Then I would’ve ran the tackiness into the ground by putting suicide doors on the car that rotate and had a PA system installed that plays the original NES rendition of the Super Mario Bros. theme whilst the car is in motion. If you’re going to be tacky, take it all the way and don’t look back is what I say.
You can check out more pictures of the car by heading to the link below.
Throw a pretty young princess in a game with a large fluttering skirt and a snapshot feature and this is what happens: A slew of Princess Peach panty shots. Don’t try clicking the images. There is no click to enlarge feature.

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Even with her skirt a flutter and her panties on full display, Peach manages to stay classy and dignified - which is more than what can be said for Britney Spears.
A new service will hit the DS by which movie’s and lots of other content can be downloaded to the Nintendo DS! The technology and system will be known as DSvision. Naughty folk on the homebrew and flash card scene have been putting movies, music and downloaded DS games on their DS’s for years - but at least now there is a legal option.
DSvision will be made available really soon and the DSvision pack will come with a microSD card, as DS cartridge adapter and a USB adapter. When the service launches, users will be able to setup an account and purchase content from the site which can then be transferred to the DS. It’s looking like this is a Japan only thing. But given the DS is region free I’d assume you could just import ya DSvision and go nuts. And if DSvision takes Visa and you own a Visa card, you’re good to go!!
I think it’s great the DS is being made to showcase it’s greater potential. The gaming scene on the DS is pretty much safe sailing and Nintendo and third parties have that scene completely covered - so why not push more life out of the DS by allowing movies to be played off of it! If this really takes off and Nintendo play up the Wi-Fi capabilities and also work in some DS to Wii connectivity, they could really put some extra pressure on Sony’s PSP and give folk yet more reasons to go and buy themselves a DS lite.
DSvision was announced back in November and I only heard about it today?! Damn. I guess I need to show my DS more love. It has been sat in a drawer with a dead battery and near un-played copy of Phantom hourglass since last November.
Official website: DSvision

We now have a Wii Friend code topic in our Dark Diamond forums!! If you haven’t registered as a user for out forums yet, then hurry up and get to it! *shakes fist* It’s quicker to register to our forums than it is to actually type your own Friend code.
If we get a nice bit of forum activity we will arrange Wi-Fi matches and the like. But this depends on you and can only be done if you register in the Dark Diamond forums and share your Friend codes. So chop chop! Get to it.
I want in: Be a part of the Dark Diamond community
I wanna make me some friends: Share your Friend code
Namco have had to shut down shit loads of their arcades as a result of the dying arcade scene and they’ve blamed the Nintendo Wii.
“A lot of the types of games that people played at an arcade can now be done at home,” said company spokesman Yuji Machida, who added that the vast amount of money being spent by Japanese consumers on Wii consoles and software is likely to be behind the falling rates of money spent at arcades.
Let’s blame the Wii for poverty, famine, Kumi Koda’s career decline and Amy Winehouse’s crack habit whilst we’re at it. Namco are having a right old laugh! The arcade scene has been slowly declining for over a decade. Ever since consoles were able to run games near arcade perfect, people have been spending less money in arcades. It kick started with the PlayStation and the Sega Saturn, and then came to a head with the Dreamcast. Now THAT system right there was an arcade killer if there ever was one. Sega, Capcom and SNK ported their arcade classics to that system like their lives depended on it, and Namco also graced the system with Soul Calibur: a game that may as well have not released in arcades at all. It also didn’t help that Tekken 4 and Soul Calibur II were crap games that got ignored in arcades, Soul Calibur III never got an arcade release until it had been out on the PS2 for several months, Namco wasted money on Mario Kart Arcade GP 2 and that they spent shit loads of money on some super-duper high definition Tekken 6 cabinet. Wii didn’t kill Namco’s arcades, Namco killed Namco’s arcades.
Seriously though, consoles in general killed arcades. They’ve been offering an arcade style experience to gamers for years. But with consoles now becoming a lot more powerful, offering online play and it being expensive to trick an arcade machine out with powerful hardware - there’s little incentive for developers to release games into arcades anymore. I wouldn’t say the arcade scene is completely dead, but it’s definitely on life support. A real shame, because I have many fond memories of heading to my local arcade after school with a bunch of friends, not only for the gaming factor but the social aspect too.
We all knew it was going to happen, but let’s talk it over anyway. Super Smash Bros. Brawl (known as Super Smash Bros. X in Japan) has debuted in the Japanese console software charts at number 1. But that’s not all. It’s old more than all 9 other entries in the top 10 combined. It’s estimated that a mammoth 95% of the stock shipped out was bought within a week.
Me = not shocked. Not even a little bit. Super Smash Bros. Brawl has had the Wii owning gaming community salivating over this game ever since Nintendo released the surprise trailer for it at 2006’s e3. Plus, Super Smash Bros. Melee was and still is the GameCube’s biggest selling title to date. To say the series now has a huge following and fan base would be a serious understatement. Check out the charts below to see all of the games that Brawl went and owned like bitches.








