Thursday 30 October 2008 @ 9:45 am | By David 'KidKobun' Bruno
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Well, this is the second instance where I find myself extremely jealous of you PLAYSTATION®3 owners out there (the first being Little Big Planet). In a quasi-Halloween surprise EA announced that a “special” Mirror’s Edge demo will be jumping onto the PlayStation® Store October 30th (that’s today kiddies), and landing on the Xbox LIVE™ Marketplace on October 31st.
Thursday 16 October 2008 @ 3:05 pm | By David 'KidKobun' Bruno
EXT. SKYSCRAPER ROOFTOP - DUSK
DAVID
You know, Faith, from this height… you could really hock a loogie on someone. (V.O)
FAITH
… [Rolls eyes and shakes head]
If from 39 floors above ground looking down at the scattered groups of pedestrians sends chills down your spine then imagine bounding from rooftop to rooftop without the luxury of harnesses, wires or a safety net and having bullets whizz by your head. You’re running because it is your duty, your job; you are a Runner, and this is Mirror’s Edge.
This video was taken at Campus Party 2008 in Valencia, which is an event I’ve never heard of, but there is a lot of cool stuff in here. For those of us that didn’t get to try out Mirror’s Edge at E3 or Comic-Con, this lengthy clip still captures much of the play experience.
While of course the play isn’t as smooth-looking as in the trailers, things still seem to flow fairly naturally, and the levels look a bit like Prince of Persia meets Half-Life2 (a very good thing!) in terms of pacing, object manipulation and platform placement. Speaking of levels, there’s a shot of the level select screen (which lets you start from checkpoints) that shows tons of discrete levels scattered throughout the city.
Some other prime footage shows Faith using a sniper rifle and engaging in some melée combat. Another detail: it appears that Faith will take damage if she falls even a moderate distance without rolling. In terms of music, things also follow a Half-Life 2 approach, dynamically adjusting to battles. All in all I am thoroughly impressed; the game seems to deliver on all the promises it made in its trailers and then some.
The world of Mirror’s Edge is already highly stylized, colorful, and pulsing with energy, so it seems only natural that EA would think to create a comic cook adaptation of the game. EA has signed a deal with DC to produce the comic, and Rhianna Pratchett, who’s writing the dialogue for the game, will be the writer for this as well.
As you might have expected, the story of this series is a prequel to the events of the game, explaining Faith’s backstory. The reader will “learn more about the events that shaped both her and the city,” says DICE’s Owen O’Brien. It’s debuting this winter.
It is certainly nice to see something that’s not battlefield come out of the fine production studio that is DICE. It is also really nice to actually see some stuff from Mirror’s Edge, a game that looks amazing for such little hype. From what we know, in the utopian future, all electronic communications are monitored for the 1984-esque government, so for a truly secure document to be transmitted, it must be delivered by hand. So, we get all these crazy Asians running on the tops of buildings like madmen. Sign me up!