Guitar Hero 3: So What If There’s No Key-Tar?
Thursday 1 November 2007 @ 12:20 am | By Jonathan_LeoGuitar Hero. Seriously, who hasn’t played it yet? If you missed the first one, you were bound to have touched the second one, unless you have made a cave far out north your permanent residence. Great songlist, great way of making young and old ones rock out with your rooster out, great controls thanks to the X-Plorer bundled with the 360 version, and the other wired controller with the PS2 one (don’t really recall the names of these guitars, unfortunately). This is a license that has cash cow written all over it.
Inevitably, part 3 makes its way to stores. The series is in the hands of Neversoft, famous for churning out Tony Hawk Skateboard sequels. This was all due to a nasty feud between them, Harmonix, EA, and Red Octane which I will not go into great detail, simply because this is a game review, not MTV’s Behind The Scenes. Besides, my puny brain cannot remember industry details unless I have Gamasutra.com and Gamebiz next to me. So how does Neversoft handle Harmonix’s baby this time around?
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