Thursday 30 June 2011 @ 11:56 pm | By Ivan 'Nahu' Lozano
Want to get a slightly better idea of what game development is actually like? Take this video from the developer of Retro/Grade, which represents 2 days of coding, and multiply it by 100. You think he cut out the parts where he goes to sleep and has a social life? Those don’t happen much anyway.
Saturday 19 March 2011 @ 11:48 pm | By Ivan 'Nahu' Lozano
Microsoft has tried, unsuccessfully, for a few years now to penetrate the PC gaming industry with their Games For Windows label as well as trying to integrate it all into the Live platform, along with Messenger, Writer, and a bunch of other little apps. The results have been not only lackluster but down right annoying, Games For Windows ends up feeling like a roadblock instead of a an asset to the game. Well, Microsoft seems to want to change this with a revolutionary initiative that will “change the world”! What’s this miraculous new strategy? Make everything look like Xbox Live but with Farmville. Seriously Microsoft? Cute avatars and Bejeweled is the best you can come up with? If this is what it takes to change the world wait until you see what I’ve created in my toilet bowl, it’s going to fucking blow your minds.
Sunday 14 November 2010 @ 9:06 pm | By Ivan 'Nahu' Lozano
The podcast is back in what we’re conveniently calling season 2! Is moe killing the anime industry? Is Steam killing PC gaming? Why are anime fans treated like lepers? Find out in this episode hosted by Ivan and Ben.
Friday 5 February 2010 @ 12:43 am | By Ivan 'Nahu' Lozano
After years of rumors and a constant cycle of disappointment Sega has finally gone ahead and done the right thing. No, not produce more Space Channel 5. We’re talking about making an honest to goodness 2D Sonic plataformer. Yes, you read that right. Sonic is back and this time it’s the real Sonic, not some crappy fetish-catering monstrosity.
Sonic the Hedgehog 4 will apparently be episodic and you can expect the first episode this summer on WiiWare, Xbox Live Arcade and PSN. It’s taken them 16 years to come up with this first episode, let’s just hope the next one comes out before that other long overdue episode. Yeah Valve, I’m looking at you! Where’s my episode 3, Valve?!
Tuesday 2 February 2010 @ 12:15 am | By Ivan 'Nahu' Lozano
Holy fucking shi… Ok, no. Before you get all excited and start making sweet love to your battered old Dreamcast let me tell you this is not what you think it is. Yes, it is a new Sega console, no it’s not really a Sega console.
This is the Sega Zone and it’s a hybrid halfway stuck between ‘crappy x-mas-gift from your aunt’ and ‘Must have retro device’. It’s a Sega licensed console preloaded with 50 classic Sega console games. It feels like a knockoff because the thing looks cheap and it comes with wireless controllers that look suspiciously similar to the Wiimote. It feels like a must have retro gadget because it has an actual cartridge slot, and you can pop in your old games.
It’s actually a pretty nice deal, though at over 50 pounds and only available in the UK, it starts too lose its shine. Perhaps your British aunt will give it to you this Christmas… then again their TVs are PAL. Oh god damn it, this has so many hurdles it really does feel like a Sega console.
Sunday 24 January 2010 @ 3:28 am | By Ivan 'Nahu' Lozano
If you’ve got a Wii chances are you’ve gone to your local game store and stood at the Wii game racks looking for seemingly eternal minutes for a game that catches your eye. You’ve got to skim through countless fitness titles and off-brand party games until you find that single teen+ rated game, only to realize you’ve already played it.
Well Nintendo seems to want to change things, they are now going to be packaging all their CERO C (Japan’s 15+ rating) rated games in black boxes. That’s right, black box and black art, this should make finding the few mature-ish games a lot simpler. Perhaps Nintendo is rethinking it’s strategy towards the hardcore market? Or perhaps this is just a visual aid to eliminate those pesky blackheads from Nintendo’s perfect porcelain white family gaming face.
Friday 22 January 2010 @ 12:01 am | By Ivan 'Nahu' Lozano
Remember that time you felt like a loser in real life but then told yourself “it’s ok, I’m a millionaire online!”, only to come crushing down as you realized your in-game money was worth squat? Well perhaps you should consider a move to South Korea.
A ruling by the country’s supreme court last week ruled that virtual currency can be exchanged for actual money. The good news: you’re not addicted to MMO’s, you’re a dedicated entrepreneur! The bad news? This is the opening of pandora’s box for game developers and regulators. The mere fact that you can cash your virtual currency means that someone will have to dictate how much the exchange rate is, and who that is will cause a lot of trouble. Now developers have the burden and power to devaluate currency and manipulate in-game economies for profit. We’ll now have to look out for our financial interests in games, and governments will be on the lookout to tax it and get a nice cut of the loot, so to speak.
Wednesday 22 July 2009 @ 10:28 pm | By Ivan 'Nahu' Lozano
We knew it was coming, it just made sense. Every time the Zune got an upgrade the rumors came flooding once more. “Microsoft is making a handheld!” Well of course they are but up until now it wasn’t anything but business logic and rumors. No more though! Shane Kim, a MS VP recently declared in an interview that "For us, it’s a matter of focusing on ‘when’". That, right there, is an admission of what we all knew was going to happen. He went on to say:
"because if we chased after a mobile or handheld opportunity, we would not have the resources and ability to do things like instant-on 1080p HD, Facebook, Twitter, Project Natal … And so we’ve chosen to focus on the living room experience from a hardware standpoint, if you will, but we’re building a service in Live that will… extend to other platforms. No question about it."
Oh, cool stuff Microsoft, so not only are you confirming that you will eventually release a handheld but that it will run Live? Well color me shocked! What’s next, are you going to announce this device will use electricity? Oh right, I shouldn’t get ahead of myself, an announcement like that will probably take another 2 years.
Saturday 11 July 2009 @ 10:12 pm | By Ivan 'Nahu' Lozano
As the years go by and I become older I find myself feeling like there are very few good games out there, nothing worth playing for months at a time. Certainly not like when I was a kid. Man, even the NES had so many awesome games. Sure the mainstays like Mario, Zelda, Castlevania and all those others, but there was also the TMNT games, the Felix the Cat game, that one Flintstones game and Top Gun! Oh man Top Gun was good! So many memories. They don’t make so many good games games anymore.
Germany’s Interior Ministers are requesting the Bundestag (German Parliament) to enact legislation forbidding the production and distribution of all videogames, "where the main part is to realistically play the killing of people or other cruel or unhuman acts of violence against humans or manlike characters." Seen as a response to the rise in youth related violence, politicians hope to present a number of reforms before national elections take place on September 27th.
Earlier German efforts had included a ban on war-like game scenarios such as paintball and laser tag, where the current age requirement is 18 or older, only to be scrapped when the measure was seen as immensely unpopular. IF this were to become law, limiting the cash flow of an already troubled German economy may send local developers like Crytek to neighboring countries.
The greater issue is the lengths to which politicians are willing to go under the guise of maintaining social order. Videogames are often labeled as the correlation between minors and juvenile violence, until said minor reaches 18 and other factors such as depression, social anxiety and a bevy of other reasons may play into the perpetrated crime. Generally speaking, Germany is sensitive to realistic violence, often having developers change blood color, remove Third Reich imagery, or completely omit game scenes, and understandably so in the context of their war torn history.
However, an outright ban will cause more harm than good, especially when you consider the practical uses for videogames as a teaching tool for real world simulated experiences, particularly military uses (this includes aviation style games). Granted, I don’t live in Germany so I do not have the same perspective nor have I read any real proposed legislation. I understand the goal motivating those who want to ban violent videogames, but I do not believe this is the proper way to reduce violence in minors.
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