Tuesday 27 October 2009 @ 10:13 pm | By Ivan 'Nahu' Lozano
Say, would you fancy a big bowl of GoldenEye? Ah, how about a remake/port of GoldenEye? No, not the dead Xbox one. How about, say, a Wii one.
Yes, that’s right, a GoldenEye remake/port for the Nintendo Wii, supposedly due in 2010. At least that’s what the Curriculum of a videogame animator by the name of Craig Peck has let us to believe. In his CV, which is now offline, he listed working as an animator for “GoldenEye 2010 (Wii)”. The CV was promptly taken down yesterday as soon as it started getting attention, however the damage was done.
There’s a big mystery here though, why do you need an animator if you’re just going to port a game? Could they be adding new features? Or is this maybe a remake rather than a simple port. In any case, the rumor mill for GoldenEye is back in full force and that’s what matters.
In the future you can expect to see armies of mechwarriors being piloted by mice. Princeton University neuroscientist, David Tank is training mice to navigate a rudimentary maze using Quake 2’s game engine for the purpose of studying individual neurons as they travel in the brain.
The real question is, when can I expect these little guys to appear in multiplayer?
Boasting an impressive 32 player experience, Section 8 would appear to be a shining light in the crowded multiplayer environments of tween squealing Halo or cheater saturated Call of Duty. However true to form, it leaves the single player campaign with something to be desired. It’s hard times when a videogamer can’t play with himself. Read more!
Thursday 13 August 2009 @ 11:48 pm | By Ivan 'Nahu' Lozano
Today the unexpected and quite welcome First Ever Classless Update for Team Fotress 2 came out. With this latest update we get eighteen new and quite awesome hats. Too bad they are still rare as hell. We also get a new game mode, King of the Hill. The verdict? Like every other KOTH mode on any other FPS… it’s a spamfest, and this is coming from someone who plays Demoman a lot.
The devil, as always, is in the details though. A really big list of small updates to the game were implemented that make the game more enjoyable and for once this all happens without a class getting overused for two weeks. There were really very heavy hints at the next update being for the soldier and there are even conspiracy theorists that claim that Friday Valve will release a fourth day of updates.
Not excited? How about this: There’s a small segmen on GTTV tonight with Valve and apparently they will talk more about TF2 animated clips, the comic and even Half-Life Episode 3. You heard that right, Episode 3. Expect more in the morning.
Tuesday 11 August 2009 @ 3:06 pm | By David 'KidKobun' Bruno
A behind the scenes look at the story of the upcoming futuristic first person shooter, Section 8 (not to be confused with Niel Blomkamp’s District 9) being published by Southpeak Games and developed by TimeGate Studios.
After viewing the newly released trailer above, it is probably a safe assumption to assume that the game is on schedule for its release PC and 360 release next month on September 1.
Speaking of releases, the Section 8 couldn’t be shipping at a better time as the Xbox 360 received an update earlier today that, along with other social features, encourages users to spend more money on virtual goods in order to deck out their Avatars-perhaps we can expect to see some sweet Section 8 and Arm of Orion armor pop up on the Avatar Marketplace..?
We want to hear what you think about Section 8. Leave your comments below.
Due to the highly anticipated release of Call of Duty: Modern Warfare 2, many publishers have decided to postpone other notable titles until the Q1 of 2010 (Splinter Cell: Conviction, Bayonetta, Red Steel 2, among others). The full-on marketing blitz of MW2 advertises four different editions, the most elite “prestige” version sporting CoD branded night vision goggles.
Industry analysts expect MW2 to be one of the highest grossing entertainment releases to date, possibly surpassing Grand Theft Auto IV’s record currently held at slightly over $500 million in the first week. This first look highlights the AC130 Killstreak which rewards players with their own plane.
Last week Nahu posted information on HVS upcoming title, The Grinder. Ben Kuchera from Ars Technica sat down with the development team and Mark Sheppard, voice actor and front showman for The Grinder, during E3. With an expected release of late 2010, the game is still in its infancy stage, but the playable demo looks very impressive for being made in 2 months and the final release may contain support for the WiiMotion Plus. The Ars post highlighted an angel investor is funding High Voltage, leaving them to develop and innovate (which it shows) and not stress about finding a publisher. HVS is producing at least two other titles, The Grinder and Gladiator AD, building on the same technical innovations used in The Conduit (to be release June 23rd).
Not wanting to raise my expectations too high, how this developer is leveraging the Wii technology is raising my anticipation for their releases. You can expect a thorough review of The Conduit later this month.
Wednesday 27 May 2009 @ 7:11 pm | By Ivan 'Nahu' Lozano
The Wii is getting some really great news still a week before E3. High Voltage Software, the studio behind The Conduit, announced two new titles for the Wii this week. The first title is Gladiator AD, a roman-era fighting game that, while visually impressive for the Wii, it’s still a pretty generic fighter as far as we know. The second title is called The Grinder and this one will really get you excited.
The Grinder, in few words and many generalizations, is Left 4 Dead for the Wii. A multiplayer first person shooter where you battle against hordes of zombies, vampires and werewolves with a sadistic AI that directs every move of the horde. The game is shooting for a grindhouse movie style very much in the vein of movies like From Dust Till Dawn which should mean over-the-top characters and gore everywhere. As with The Conduit, High Voltage Software has put the Wii’s hardware limits to the test and so far it looks pretty good.
There is however one big problem I have with this game, and with L4D for that matter. There seems to be no plans for split-screen multiplayer, only online. What happened to actually playing with your friends in the same room? Enjoying co-op fun without having to lug around your console and a screen to play on wherever you go used to be the norm. Now more and more it seems to be the exception. Dear Gaming Industry: some of us still want to play local co-op with games that don’t force you to operate toy music instruments.
EDIT: While finishing up this post I found out the game DOES feature split screen multiplayer. I swallow my words, they are delicious.
Sunday 17 May 2009 @ 10:54 pm | By Ivan 'Nahu' Lozano
Woa woa WOA! Looks like someone stole Valve’s Intelligence Briefcase. The video above, courtesy of Kotaku, shows the recently leaked Meet the Spy video. This video, part of the Sniper/Spy update, marks the longest, most action packed Meet the Team video ever. It also finally answers the question of where exactly is the spy from? For those still wondering, he’s french. This leaves only the Medic and Pyro left for their respective videos and Valve keeps raising the bar with each one.
Valve, why don’t you just make a feature length movie about Team Fortress 2 and spare us the shame of all the recent franchise movies? Or you know, just release some more photos of Scout’s mom, you wont hear complaints from us!
Tuesday 12 May 2009 @ 1:57 pm | By David 'KidKobun' Bruno
Explosions coming from every corner of the frame? Check. Torched cars barreling through the air? Check. Dozens of bullets blanketing the screen? Check. Could this perhaps be the latest action-packed film from Michael Bay?! No, surprisingly its not. Its Gamer from directors Mark Neveldine and Brian Taylor. You know, Neveldine and Taylor. The gentlemen who brought us Crank and Crank: High Voltage.
Didn’t see them huh? Don’t sweat it, neither did I. That’s not to say they weren’t any good…I just never got around to seeing ‘em.
The duo’s latest film, Gamer, takes place in the not too distant future and follows Kabel (300’s Gerard Butler), one of many death-row inmates forced into participating in “Slayers”: an ultra-violent multi-player online game created by the reclusive twisted billionaire, Ken Castle (Michael C. Hall).
In Slayers inmates are controlled remotely through by high-paying participants using a pseudo-virtual mind control interface. To Kabel’s highly-skilled controller Simon, and the other paying customers, the inmates are nothing but disposable sacks of flesh that serve as a form of entertainment. Not only for them, but for the millions who tune in to watch Slayers online each week. However, to Kabel, Simon’s skill might be the key he needs to put a stop to Slayers and eliminate Castle.
Now if the core premise of inmates being forced to run a gauntlet of death and destruction in exchange for huge ratings sounds at all familiar to you, that’s because its been done before. You may recall a little film from 1987 called The Running Man which is based on the Stephen King novel of the same name.
Rather than sit around twiddling your thumbs while you wait for Lionsgate to release Gamer into theaters later this year on September 4th, perhaps you can ponder some of the following questions:
Can Slayers gain extra lives?
Will there be power-ups?
How about Continues?
Pending Gamer warrants a sequel, I’ll bet dollars for donuts that they use a videogame-related term(s) in the film’s title. I can see the possibilities now: Slayers: Time Extended. Or Gamer: Powered-Up.