iPhone Sweetness, Call of Duty: World at War: Zombies
Tuesday 17 November 2009 @ 10:41 am | By SolLast year we felt Apple’s chest pounding on the iPhone being the greatest mobile gaming device ever, was a bit premature. Now with nearly 100,000 apps and counting, the iPhone continues to be in the headlines as both indie and corporate developers further exploit the technology producing rich content and memorable experiences, although I’d add we continue to mock said statement. In the case of Call of Duty: World at War: Zombies (CoDWaRZ?), the IdeaWorks Game Studios port of its console counterpart delivers. While one of the more expensive apps, the $9.99 goes a long way and is sure to suck down your battery life.
The app allows for multiplayer over WiFi and Bluetooth, with a promise of DLC in the future. After I got it installed and played the first tutorial round I found the controls a little wonky, but you have the option of using the accelerometers in leu of the onscreen virtual controls which provide the feeling of more control. It takes some getting used too, but I know I’ll be playing this for some time.
CoDWaRZ iTunes





