Showing posts tagged Art.
Tuesday 4 March 2008 @ 1:00 am | By Ivan 'Nahu' Lozano
Sunday 5 August 2007 @ 9:22 pm | By Jonathan_Leo
Just goes to show how dedicated Nintendo fans can be. This piece, which needs to be seen full-screen for all of its glory, is done by CytosisX. It took him 2 years, and consists of an uncountable amount of layers and 40 or more Nintendo characters. Seriously, click here.It’s really great looking. Check out his other drawings in his gallery; most of them are videogame-related and piques interest to those in search of eye-candy.
P.S: Any chance we’ll see Mac in the next Smash Bros. sequel?
Thursday 2 August 2007 @ 11:20 am | By Ivan 'Nahu' Lozano
There is a current exhibition running by Tokyo’s J-art Project completely dedicated to Evangelion inspired art/merchandise. The exhibit features some old classics like the Evangelion angel dishes and utensils to official merchandise from the Evangelion Store. But the pièce de résistance is this you see above, a human sized replica of the spear of longinus. The exhibit ends tomorrow with an auction of the spear no news if the spear will be auctioned along the muscular lady with the mischievous look.
[Shibukei / Via ANN]
Tuesday 5 June 2007 @ 10:56 pm | By Ivan 'Nahu' Lozano
A moment one year in the making, the announcement of DDN-tan! Bare with me as this installment of Tuesday-tans will run a little different than the rest. DDN-tan has always existed as some blurry character since the early days of Dark Diamond, yet only now with the talent of 5 artists will she finally takes form. Here are the entries in chronological order:
Sunday 3 June 2007 @ 2:46 pm | By Ivan 'Nahu' Lozano
Whats behind a color? And more importantly whats behind colors in video games? Well beyond crazy Scott’s next-gen look formula, game designers put a lot of thought into the color pallete in games. In his latest blog post, Silicon Knights art director, Carman Dix talks about the use of color in Too Human.
As Baldur traverses deeper into the Hall of Heroes he begins to encounter more and more alien technology. The cold and sterile monochromatic blue tones give way to the warm and contrasting danger of more and more red enemy technology. Red is generally accepted as the most emotionally intense color, and blue has the opposite reaction to red. The colors of blue and red were chosen to push the contrast between the cold world that once was human, traditional and ceremonial, and the warming growth of an unwelcome and alien power source. As an introductory world, this was planned as an obvious path to lead Baldur deeper into the pit of danger and the heart of the enemy infestation.
For the more design oriented of you this will seem pretty basic but its always interesting to get such an insight into the world of game design.
Tuesday 29 May 2007 @ 10:37 pm | By Ivan 'Nahu' Lozano
Monday 21 May 2007 @ 5:52 pm | By Ivan 'Nahu' Lozano
This is what happens to old Video Game characters when they age and people forget them, they die. This 35cm Pac-Man skeleton was created back in 2002 by Le Gentil Garcon with the aid of paleontologist Francois Escuilie. From the creators:
Study in plaster of a complete skeleton of Pac-man, created by extrapolation from a comparative observation of a human skull and different predatory animal skulls.
How very scientific, yet I dont see a way this skull could have ever collapsed into itself like Pac-Man did.
[Le Gentil Garcon / Via Slashgear]
Friday 18 May 2007 @ 9:31 pm | By Ivan 'Nahu' Lozano
Oh boy, we’re all about fast here in the internet, aren’t we? Hope that doesn’t reflect our reputation in bed. We love game speedruns, fast downloads (for porn usually), fast music and of course, timelapse videos of geeky shit. And that’s exactly what we have! No, not porn, a timelapse video.
In this timelapse video a nameless Japanese Otaku models a 3d loli in Maya in 4 minutes of video, with music just as spastic as the video itself. Now lets all take a minute and slow down… you know what? Make that 15 seconds, and slow down fast please, I’ve got… stuff… to download.
Sunday 6 May 2007 @ 4:46 pm | By Ivan 'Nahu' Lozano
That above is, as if not obvious, the box art for Dragon Quest Swords for the Wii. I’ve never been one to give much importance to a game’s cover and neither have I been a big fan of the Dragon Quest series. Nonetheless the art for Dragon Quest Swords is pretty alluring which is actually making me want to play it, if only to see more of that gothic lolita girl in the cover.
Saturday 5 May 2007 @ 10:37 am | By Ivan 'Nahu' Lozano
Dragon Ball, wether you love it or hate it, played a huge role in anime. It created the model by which other shonen series like Bleach, Naruto and One Piece have been made. Now Hemmy brings us a collection of Dragon Ball fanart made by other prominent manga artists.
You’ll see the names of artists from such big series as Bleach, Black Cat, Excel Saga, Hellsing. Bobobobo Bobobo, Naruto, One Piece, Full Moon o Sagashite and many others. Above is Kohta Hirano’s (from Hellsing) rendition of Master Roshi, and bellow that are EiichirÃ´ Oda (One Piece) and Yoshio Sawai (Bobobobo Bobobo). Check out the full gallery at Hemmy.