Saturday 31 May 2008 @ 8:57 pm | By Ivan 'Nahu' Lozano
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Woah! Look what the Photoshop Disasters blog found out. That girl on the cover of GTA4, who also appeared on the cover of more than one prominent magazine seems to have more quirks than just her suggestive way of licking a lollypop. She has 6 fingers.
It’s interesting, but what is more interesting is that at this very moment, someone in some gaming forum is turning this into some kind of secret hint that’s part of a massive secret campaign by Rockstar, probably relating to GTA6.
Thursday 29 May 2008 @ 11:50 pm | By Ivan 'Nahu' Lozano
This painting above, made by Japanese artist Hisashi Tenmyouya, sold for over $615,000.00 USD at a Christie’s art auction in Hong Kong. The artist describes the painting as such:
I produced this painting for the exhibition, “GUNDAM: Generating Futures,” which was held at the Suntory Museum from July 15 to August 31, 2005. The work was later exhibited at the Ueno Royal Museum and other venues. In Japan there are many “Gundam-Otaku’s,” and their adoration of Gundam is intense. Therefore, I did not want to change their image of Gundam. By changing Gundam’s “mobile suit” to tattoos, I altered his body, and made him even more customized. I emphasized the very concept of the “mobile suit,” and by setting Gundam against a background of gold leaf from traditional Japanese painting, I emphasized Gundam’s samurai origins.
Tenmyouya has actually created more works in this vein combining Japanese pop culture to traditional Japanese art, you can see more of his work on his personal website.
Now if only I could convince someone that my notebook sketches of Princess Zelda eating a triforce sandwich are worth a tenth of what this went for…
Wednesday 28 May 2008 @ 11:28 pm | By Ivan 'Nahu' Lozano
Daniel Floyd, a professor at Savannah College of Art and Design, thinks games need more sex. Not your usual kind of gratuitous sexuality in video games, no, but a more mature and coherent treatment of sex and intimacy video games. Professor Floyd believes, as he explains in the video above, that this true maturation of sexuality in games beyond the juvenile will help elevate games to the art-form status they surely deserve. Quite frankly I agree; sure I enjoy scantly dressed video game vixens as much as the next guy, but when it starts getting to Soul Calibur IV levels… something’s gone wrong, horribly wrong.
EDIT: Daniel is not a professor at SCAD, but a student, updated video with some corrections is up.
Sunday 4 May 2008 @ 3:26 pm | By Ivan 'Nahu' Lozano
Click to enlarge
People on the official Prince of Persia forums have apparently found the first movie poster leaked online. We have talked about the movie before and while a year prior to opening is about time to have some posters made this one you should take with a grain of salt. If you ask me its too generic, nothing intriguing about the poster, no tagline, cheap composition. I will go ahead and call it a fake, what’s your take?
[DarkZero][tag]Prince of Persia, Movies, Video Games, Art[/tag]
Friday 28 March 2008 @ 12:15 am | By Ivan 'Nahu' Lozano
Maybe you were a bad enough dude to rescue the president, but are you man enough to program in FORTH? FORTH is a programing language from the 70’s and this is the cover of a book that teaches you how to use it to program on, you guessed it, the Atari.
More importantly, it teaches you how use FORTH to become a mini-hulk with a huge package and a killer moustache, ladies in vinyl underwear dig the moustache. I don’t think current consoles can do that!
Monday 17 March 2008 @ 4:27 am | By Ivan 'Nahu' Lozano
Ever wondered why Nintendo never goes for photorealism? Well the picture above might just be your answer. Pixeloo brings us this photorealistic rendition of our beloved Mario and its outright creepy! The gray stubble, the tired eyes, the sad look. This is one old, jaded plumber we’ve got here. I guess the burden of a loved one who’s always being kidnapped (and never giving Mario any) and his hardcore shroom addiction don’t do his health any good.
Tuesday 4 March 2008 @ 1:00 am | By Ivan 'Nahu' Lozano
Its always fun to see an expert at work, specially when it comes to art, so today I have for you a couple of timelapse videos of an artist drawing two anime characters. Regardless of style, his technique is flawlesss and the way he draws ahead in a way you wouldn’t have expected him to is quite entertaining.
Oh this got me in the mood for some drawing of my own, perhaps I’ll be able to draw within the lines this time.
Just goes to show how dedicated Nintendo fans can be. This piece, which needs to be seen full-screen for all of its glory, is done by CytosisX. It took him 2 years, and consists of an uncountable amount of layers and 40 or more Nintendo characters. Seriously, click here.It’s really great looking. Check out his other drawings in his gallery; most of them are videogame-related and piques interest to those in search of eye-candy.
P.S: Any chance we’ll see Mac in the next Smash Bros. sequel?
Thursday 2 August 2007 @ 11:20 am | By Ivan 'Nahu' Lozano
There is a current exhibition running by Tokyo’s J-art Project completely dedicated to Evangelion inspired art/merchandise. The exhibit features some old classics like the Evangelion angel dishes and utensils to official merchandise from the Evangelion Store. But the pièce de résistance is this you see above, a human sized replica of the spear of longinus. The exhibit ends tomorrow with an auction of the spear no news if the spear will be auctioned along the muscular lady with the mischievous look.
Tuesday 5 June 2007 @ 10:56 pm | By Ivan 'Nahu' Lozano
A moment one year in the making, the announcement of DDN-tan! Bare with me as this installment of Tuesday-tans will run a little different than the rest. DDN-tan has always existed as some blurry character since the early days of Dark Diamond, yet only now with the talent of 5 artists will she finally takes form. Here are the entries in chronological order:
Sunday 3 June 2007 @ 2:46 pm | By Ivan 'Nahu' Lozano
Whats behind a color? And more importantly whats behind colors in video games? Well beyond crazy Scott’s next-gen look formula, game designers put a lot of thought into the color pallete in games. In his latest blog post, Silicon Knights art director, Carman Dix talks about the use of color in Too Human.
As Baldur traverses deeper into the Hall of Heroes he begins to encounter more and more alien technology. The cold and sterile monochromatic blue tones give way to the warm and contrasting danger of more and more red enemy technology. Red is generally accepted as the most emotionally intense color, and blue has the opposite reaction to red. The colors of blue and red were chosen to push the contrast between the cold world that once was human, traditional and ceremonial, and the warming growth of an unwelcome and alien power source. As an introductory world, this was planned as an obvious path to lead Baldur deeper into the pit of danger and the heart of the enemy infestation.
For the more design oriented of you this will seem pretty basic but its always interesting to get such an insight into the world of game design.
Tuesday 29 May 2007 @ 10:37 pm | By Ivan 'Nahu' Lozano
This week’s Tuesday-tans features the much beloved otaku mascot of the Firefox browser, Firefox-tan (or Firefox-ko as she’s also known). Firefox-tan is as close to official as you can get, she’s known by a big part of the firefox community worldwide and she played a big part on Mozilla’s strategy in Japan.
She comes in many shapes and sizes, from the cute chibi character to the loli and even to more mature and uh… furry versions. Firefox-tan doesnt have a standard outfit so you can see here in way too many presentations, also she has no apearance features that reflect the features of the browser. Although if you ask me I’d tell you she’s probably futanari and even a tentacle monster, you know, with so many extentions and whatnot. Enjoy the gallery and I’ll see you next week for a very, very special edition of Tuesday-tans!
Monday 21 May 2007 @ 5:52 pm | By Ivan 'Nahu' Lozano
This is what happens to old Video Game characters when they age and people forget them, they die. This 35cm Pac-Man skeleton was created back in 2002 by Le Gentil Garcon with the aid of paleontologist Francois Escuilie. From the creators:
Study in plaster of a complete skeleton of Pac-man, created by extrapolation from a comparative observation of a human skull and different predatory animal skulls.
How very scientific, yet I dont see a way this skull could have ever collapsed into itself like Pac-Man did.
Friday 18 May 2007 @ 9:31 pm | By Ivan 'Nahu' Lozano
Oh boy, we’re all about fast here in the internet, aren’t we? Hope that doesn’t reflect our reputation in bed. We love game speedruns, fast downloads (for porn usually), fast music and of course, timelapse videos of geeky shit. And that’s exactly what we have! No, not porn, a timelapse video.
In this timelapse video a nameless Japanese Otaku models a 3d loli in Maya in 4 minutes of video, with music just as spastic as the video itself. Now lets all take a minute and slow down… you know what? Make that 15 seconds, and slow down fast please, I’ve got… stuff… to download.
Sunday 6 May 2007 @ 4:46 pm | By Ivan 'Nahu' Lozano
That above is, as if not obvious, the box art for Dragon Quest Swords for the Wii. I’ve never been one to give much importance to a game’s cover and neither have I been a big fan of the Dragon Quest series. Nonetheless the art for Dragon Quest Swords is pretty alluring which is actually making me want to play it, if only to see more of that gothic lolita girl in the cover.