Showing posts tagged arcade.

Epic New Street Fighter IV Trailer Fires Me Up

This just released new trailer for Street Fighter 4 is pretty amazing. Starting with an ode to the great 2D classics and then showing us some gameplay clips, it frankly makes me feel like searching for the nearest arcade in the middle of the night.

Also I simply love the song! Its so damn heroic, like out of a Rocky soundtrack. I must have it, anyone know the name?

House of the dead 2 & 3 return trailer

I’m not even sure why I’m bothering to post the trailer to his game. I’m sure many of us have seen House of the dead 2 and 3 before. None the less, here goes.

I can tell you now that I won’t be buying this. Sega couldn’t even add new shit to the games. They just straight ported the Dreamcast and Xbox games respectively. Some call it faithful porting, I call it straight up lazy. Sega have revealed this game will release at the budget price of $29.99, which works out at about £15. But knowing how UK gamers get shafted when it comes to games, the price will probably get rounded up to about £24.99. I think it would’ve been a much better move for Sega to have released this game via the Wii shop. But as we all know, the Wii has no hard drive to facilitate such a thing. A download of this game would’ve gone down better, because I honestly think asking people to get up and go to a shop to buy this game is too much. I loved House of the dead 2, about 9 years and 2 generations ago. I still wonder why the first game appears to have been omitted from the Wii re-release, but it could well feature as an unlockable. That would be pretty cool as it’d mark the first time an arcade perfect version of the game has appeared on a console. I know it released on the Sega Saturn, but let’s face it. None of those ragged Saturn ports Sega did of their arcade games were ever arcade perfect.

Despite my cynicism I think any release of an arcade game is good, period. I’m glad Sega are continuing to follow the trend they set on the Dreamcast and GameCube by re-releasing their console and arcade classics, but I’d like to see Sega push it more. I’d like to see their more successful arcade games re-released, along with some of their more obscure titles such as Last Bronx and Virtual On. Sega have such a brilliant back catalog of arcade games and it seems they’re forgetting all about them.

House of the dead 2 & 3 return is slated for a March 18 North American release.

[Cubed3]

Finally On Record! Guitar Hero Ripped Off Guitar Freaks

image

Ever since Guitar Hero came to be my reaction to it has been bittersweet at best. On the one hand it was connected to RedOctane, my favorite peripheral company of all time. On the other, there were now thousands of people claiming that Guitar Hero was the best thing since Pong and how it was so awesome that someone had finally done a Guitar simulator. Every time I heard someone say Guitar Hero was the first Guitar simulator and how someone should have thought about it sooner I died a little inside, did they not know about Guitar Freaks?

Guitar Freaks, the legendary arcade and PS2 game that made you rock out with a toy guitar, only 3 frets but a more eclectic music selection, it is the game which inspired Guitar Hero yet it got no respect, until now.

In an excerpt of the book “Inside Game Design” posted at Gamasutra, Iain Simons talks about how Guitar Hero came to be:

[Red Octane] was interested in making a guitar game as they’d seen Guitar Freaks, which Konami had done. So they came to Harmonix with the request, “will you make us a great guitar game for our new piece of guitar hardware?”

And there you have it, finally Guitar Freaks gets a little official recognition, that’s one down, can we now talk about Drumania and how it was a better drum sim? and how you could connect Guitar Freaks to Drumania and have bass, guitar and drums before Rock Band did?

Sure it didn’t have a microphone but making one of your friends sing should be considered a design flaw!

[Gamasutra / Kotaku]

Retro Video – Psycho Soldier -

I can say with the utmost certainty and a smirk in my face that if you like Fighting games, you’ve played any KOF. You haven’t you say? Well, in that case you haven’t seen the sun in the last 14 years either!

The great KOF series, starting as a revival project for SNK’s “Art of Fighting” and “Fatal fury” franchise, featured a lot of familiar faces from the SNK world, Terry “Are-U-Okay” Bogard and Ryo Sakazaki (the true Ryu clone), just to mention two of them, in this new franchise that offered a better way to make big bucks: making it yearly.

But today the topic isn’t how Kyo’s looks are influencing the fashion industry in Japan or how Ash’s emo-gay looks and combos are the cancer killing the KOF franchise; this time we talk about the characters with the best story in KOF. Not the Yashiro team in the Orochi Saga, or the other Ash team fiasco in the 2003 saga, but the Psycho Soldier team (Kensou, Athena, and as of 2007, Momoko).

Released in 1986 for the Arcade, Psycho Soldier is a side-scrolling shooter, where you get tons of power ups and shields to destroy a lot of enemies invading Japan. As you may think, the shields are the famous 4-balls protecting Athena when she does her special power in the KOF series.

It is very important to note that this was the first arcade to feature a full-vocalized song by Kaori Shimizu. My, imagine all the stuff needed to do that in the 1980′s. Wicked. . .and you guessed right, the song is the Psycho Soldier Team song for the KOF game.

One last easter egg for the followers of the Soldiers’ adventures: When getting a certain power-up in Psycho Soldier, Kensou transforms into a dragon and Athena into a Phoenix (Connecting the dots, aren’t we?!)

Here, moffstarr shows us the first minutes of the game. I tell you, if you can play the game, do it, it’s lots of fun!

 

A Look Back @ The Dreamcast

Dreamcast02.jpg

Last weekend, on Sunday the 9th of September, marked the eighth birthday of one of the most underrated and underappreciated console to grace the American market. In a nutshell, it ran on 128-bit hardware, had a load of A-list titles, and was just awesome to play. But because of poor marketing decisions, it went into a downward spiral of low sales figure. To say it wasn’t commercially successful was an understatement. Ironically, Peter Moore, former Xbox 360 PR mogul, used to helm the marketing side of this console. Perhaps his venture in Sega was a lifelong lesson on how he should improve his marketing and PR skills before working for Microsoft.

Moving on, I would like to point out the many landmarks the Dreamcast created, both the good, the bad, and the obligatory “WTFs”.
Read more!

The Lightning Fast Tetris Grand Master

Once upon a time in Japan existed an arcade called Tetris Grand Master, there also existed a man who went by the name Jin8, he was the true Tetris Grand Master in all the land. Watch as he plays the hardest mode at an ever increasing, music-matching ludicrous speed!

Holy mother of all things Tetris! Did you see that? INVISIBLE TETRIS! This man is a god, we are not worthy.

[Hemmy]

Retro Video – Zed Blade -

Along my living arcade life, even though I’ve been playing it for a long time, and even beat it some times, my liking for this game has never been altered. You’ve got a left to right side scrolling shooter with 3 different pilots who have to save the galaxy from some aliens / robots that are trying to conquer it. Well, for most SNK games, I think this one does a decent job in the Story department.

About the gameplay, you select your ship for which, unlike most shooters, you can select between 3 kinds of front bullets, 3 kinds of Missiles, and 3 kinds of Rear bullets, from homing, to straight, to diagonal, it’s just customization awesomeness! That means that when selecting character / ship, you’re just selecting the speed of the shuttle, so don’t worry, you can get the girl instead of the Dolphin like in Aero Fighters 3!

Among some other nice features that make this game so cool is the introduction of an excellent OST that manages to fit perfectly to every stage and situation, I mean, even the menu music gets your spine chillin’ just ready for the action!

Mobility is great, enemies are gradually tough, and it has an awful lot of replay value. You must play this game, don’t live another day without doing so!

moffstar shows us the very beginning of the game, and with this sweet audio. . .I just want to play again ;_;

Retro Video – Lethal Enforcers -

You gotta give it to Nintendo on this one. If it weren’t for their severe fixation in introducing peripherals for the sake of innovation, we’d still be sticking with the normal D-pad, no cart wheels, no guns, no nothing.

Take this game, Lethal Enforcers, made by Konami in 1993, a FPS from the 1st generation of Arcade FPS, you know. . . 2D backgrounds with animated sprites shooting at you, instead of the now-standard 3d scenarios and characters like in Virtua Cop. Not only did Lethal Enforcers challenged the power of the SNES, but we players could experience the game like the arcade, with both guns bundled with the package (They named them the Konami Justifiers. . .).

puppykik wrings us this vintage video of a real Lethal Enforcers machine and real non-emulated gameplay. Pure awesome!



This guy really looks like a police officer from the 80′s going undercover, combine it with the music from the game and Bam! you get some sort of inbred Miami Vice.

In Soviet Russia Arcade Plays You

Oh it seems the old soviet motherland wasnt all about communist glory and shunning everything the western devils did. Oh no, they were living the life, they even had arcades! As this Wired article points out, soviet video games were developed by the military for “entertainment and active leisure, as well as the development of visual-estimation abilities.” So, yeah, in the end even the arcades were a means turn their youth into super soviet soldiers (which is probably the name of one of the arcades!)

And while some were original models most of them were reversed engineered from the very first Japanese models. One difference with their western coutnerparts, though, was that highscores were non-existant. Why? Well as Alexander Stakhanov, one of the founders of the first Museum of Soviet Arcade Machines, said “That kind of competition wasn’t encouraged,if you got enough points you won a free game, but there was no ‘high score’ culture as in the West.”

And that, kids, is why they lost the cold war.

P.S. Sorry for the very very lame joke on the title.

[Wired]

Behold! The Pac-Man Skeleton

This is what happens to old Video Game characters when they age and people forget them, they die. This 35cm Pac-Man skeleton was created back in 2002 by Le Gentil Garcon with the aid of paleontologist Francois Escuilie. From the creators:

Study in plaster of a complete skeleton of Pac-man, created by extrapolation from a comparative observation of a human skull and different predatory animal skulls.

How very scientific, yet I dont see a way this skull could have ever collapsed into itself like Pac-Man did.

[Le Gentil Garcon / Via Slashgear]

« Previous PageNext Page »

Subscribe to DDN!

DDN Radio?!

Poll

What do you consider the greatest mobile gaming device?

View Results

Loading ... Loading ...
Polls Archive

We Promise You

  1. We update everyday, every single day or we will do something terribly stupid to entertain you.

  2. We’ll post it so long as its good, even if its old

  3. We reserve the right to judge, mock and ridicule everything and everyone, starting with ourselves.

  4. In case of controversy we will take sides, but provide you with all points of view.

  5. We put you, our readers, above everything. When you speak, we will listen.


The Dark Diamond Crew

Abraham 'Velcor' Duarte



David 'KidKobun' Bruno
No public Twitter messages.



Ivan 'Nahu' Lozano
No public Twitter messages.



Random J



Sol
No public Twitter messages.



Listed alphabetically, recently active

Month's Top Commentators