Drunken Itagaki Interview: PS3 is Easier to Develop for than Famicom
Wednesday 27 August 2008 @ 10:50 pm | By Quiche 1 CommentIf you're new here and you like what you see, you may want to subscribe to our RSS feed, and browse around for more fun stuff. Thanks for visiting!
Electronic Gaming Monthly (aka 1up.com) recently managed to catch infamous Ninja Gaiden developer Tomonobu Itagaki off-guard and pretty decently sloshed for an entertaining impromptu interview wherein he spouted such shit-faced gems like, “Yeah, I think I’ll be speaking a lot in metaphors. I hope you don’t mind that,” and “I don’t think that developing for the PS3 is hard at all. It was much harder developing for the Famicom.”
He also says that in reference to long-time rival Devil May Cry developer Hideki Kamiya, “the weaker dog barks more,” insinuating his outspokenness is a cover for some personal weaknesses. Strong words. The whole interview is worth reading and gives us a little deeper insight into the fascinating and endlessly egotistical mind of Itagaki.
[1up.com]






