Calling All Adventurers: Dokapon Kingdom (REVIEW)
Monday 17 November 2008 @ 9:00 am | By David 'KidKobun' Bruno 9 Comments
What do you get when you mix 2-parts RPG with 1-part adventure and 4-parts multiplayer party game? You get Dokapon Kingdom: a unique title that sets out on a quest to surprise gamers of all ages by raising the bar on the party game genre.
Without question Dokapon Kingdom is definitely a unique game. Its as if developer Sting decided to play the part of Dr. Frankenstein and began to lop off the best bits and pieces from the gaming universe; a little from genre A, a little from genre B and little from genre C and then proceeded to fuse them all together. The end result is a cute and colorful title that is sure to provide you with hours upon hours of entertainment and laughter.
So if you feel like kickin’ some serious monster butt, humiliating your soon to be ex-friends and hording ridiculous amounts of gold as you spin your way to victory then follow me as we hack-n-slash our way through Dokapon Kingdom.
The story behind Dokapon Kingdom, while not its strongest suit, is as such: pesky monsters begin appearing around the kingdom and set out on a warpath, terrorizing the land. This of course results in an economically strained King calling upon all adventures, near and far, to rid the land of these lil’ buggers. In return he promises to reward you with not only gold but the hand of his daughter, Princess Penny. Well, that sounds good to me so let’s rock!
Before we can begin our quest we are going to need a hero (can’t help but start singing the song from the film Footloose in my head ♫ I need a hero. I’m holding out for a hero ‘til the end of the night… ♫) Sorry about that I got a little carried away there. Anyhow, through Dokapon Kingdom’s generous Character Creation screen we are able to give our hero a name, set their gender, choose a class (Warrior, Thief, Magician), change the color of their armor/hair and we can even change their facial expressions. Not too shabby for what is at heart a multiplayer-party game, right? And if you have friends to play with/against, Dokapon Kingdom permits both the use of the Classic Controller or the use of the Wii Remote (held sideways), and also allows the use of one shared Wii Remote between all players. Variety is, after all the spice of life.
Now that we have have created our hero it is time to take to the field. The first thing you will notice after your debriefing from the King is the sheer size of the Kingdom; its huge. Unlike other party games that feature a game board so to speak, Dokapon Kingdom features one massive world map, already applying a +5 to Dokapon Kingdom’s Stamina.
Navigating your way around the kingdom requires the use of a spinner. Where the arrow lands determines the number of space you are permitted to move. These spaces are outlined on the world map as set paths that will lead to towns, weapon shops, battles, various power ups and spells, etc. Also scattered about the map are monsters that you must defeat and towns that you are to liberate if you are to win the hand of the princess. Liberating towns is the keystone to success in Dokapon Kingdom. After successfully liberating a town it becomes a “controlled town” where you can then choose to rest, attack, govern or elect to invest in said town, adding even further to the depth of the game. By investing in a town you raise its level and begin to reap the benefits of collecting a larger chunk of their tax money. Be warned should you choose to attack a town, weapon shop or magic shop as a bounty will be stamped on your forehead (not literally), and should you be defeated by another player character, they will obtain a hefty chunk of your gold. Your best bet is to remain a law-abiding adventurer; liberate and invest in as many towns as you can. This method will surely pave your path to victory.

Dokapon Kingdom’s battle system (and just about all other events in Dokapon Kingdom) revolves around the element of chance. You choose your method of attack and pray that your opponent doesn’t select an action that will counter the one you just selected. For instance: if you select “Strike” and your opponent selects “Counter” consider yourself screwed. However, if you select “Strike” and your opponent selects “Defend,” you then gain the upper hand and dish out some serious damage. Of course you should always make sure to have adequate equipment before diving into a battle, otherwise you’ll find yourself on a date with the grim reaper who will take you back to Dokapon Castle and keep you there for several rounds. The single player Story mode can get rather repetitious battling kobold after kobold while in a racing against CPU players in the quest for gold, but then again this is multiplayer game at heart so we should feel so fortunate that Dokapon Kingdom even offers a single player story mode, right? Besides, the fun doesn’t come from the grind associated with the single player mode anyhow; it comes from with battling against your soon to be ex-friends.
Battles against other player characters are acted out in the same manner as battles against NPCs, but there’s an added dirty little bonus that comes with beating the snot out of your friends: the victor can choose to change their opponents hairstyle, change their name to whatever he/she chooses or choose to steal from said opponent amongst other silly options. And should you be the victim of an unwanted new hair style, you can always go make an appointment with Karlie, the apathetic hairstylist who resides in Dokapon Castle. She’ll cut you up a new do’ real quick like. Feeling refreshed and having a new sense of self confidence about ourselves it is from the castle where we can also heal, give gifts to the King and choose to change our job/class type. Simply ask the king and you’re off to a new career as a…Thief. Hey, wait a second, that’ doesn’t sound like an honest profession….

Again adding to the depth and lasting appeal of Dokapon Kingdom a Battle Royale game mode can also be selected from the main menu. In Battle Royale players can choose to race to liberate the most towns, kill the most enemies or collect the most items. Similar to the other game modes you are judged on a weekly basis. The player who collects the most gold, liberates the most towns, or defeats the largest number of enemies is declared the winner. This is a terrific option for those looking for a quick fix.
For players seeking to add some flair and life to their Wii or PS2 Dokapon Kingdom is a steal at the MSRP of $39.99. The Wii version in which I am basing this review off has a slight advantage over the PS2 version of the game by offering 16:9 widescreen formatting and 480p high definition visuals. While the game doesn’t stack up to some of the more visually appealing games on the Wii like LoZ: Twilight Princess of Super Mario Galaxy its appearance and style and suits it just fine. The lack of online multiplayer, monotonous grinding and easily forgettable sound track are really the game’s only set backs. However, these are only minor flaws that are easily dwarfed by the game’s boisterous multiplayer action and in-depth RPG elements.
Final Scoring:
Diamond:
- In depth RPG elements
- Smack-talkin’ 4-player action
- Fun for all ages
- PvP battles
Coal:
- Grinding
- Darklingdom…trust me, you won’t like it
- Lack of online functionality
- Forgettable sound track
FINAL SCORE: 8/10 Diamonds
Screens:





Images courtesy of ATLUS.
If You Liked This... Share It!
Or share it by email or anywhere else with





This looks really fun. I trust Atlus so this is something I will end up buying in the reasonable future.
I played one game in story mode and I don’t think I’ll ever touch this game again. It lasted 107 weeks! That’s 107 weeks x 7 days x 3 turns a day. 2,247 turns to complete story mode.
I also learned that teaming up on the computer will result in them getting godly powers that constantly screw everyone over, but every time the computer failed to get out of last place resulting in more dark items.
I enjoyed playing it but I can’t seem to find a reason to play through again considering story mode allows you to explore the entire map. There were many aspects I enjoyed, so maybe in a few months I’ll play another game…
I gotta give props to the story mode ending if a girl wins. The Princess was willing to marry the girl. That’s just awesome.
Hey Sparkster,
So you discovered the Darklings then, yes?
Yeah I can’t really recommend Dokapon Kingdom as a single player game, but as a party game it really is a lot of fun.
I picked up this game and had a few friends over to play it.
Wow, I never knew changing someones name could be so much fun!
Yeah I finally got to play this one last night with a couple of friends. Damn that was a lot of fun. The game is near perfect if only it allowed for more character customization. Bundling it all on hairstyles was a little too simplistic.
the only big flaw is at the ending of the game, if your a girl you shouldn’t be able to marry the princess…(’) (’) sigh. Does another outcome happen?
___
We’ve been trying to figure that one out but its already been 65 weeks and we cant finish the damn story! My guess is same-sex marriage isn’t an issue in Dokapon Kingdom.
They don’t discriminate.
My friend bought this and busted it out when I stayed over at his house for the weekend. It was a lot of fun just running around the gigantic world they’ve put in, and there are plenty of job classes, abilities, and secrets to keep the game interesting for the 2 years it takes to complete the story mode (in game time =) probably a good week at least in real time).
My only compliant was when we decided to put in a computer with us while we played. Teaming up on him results in him completely annihilating you and your friend every 2 weeks due to Darklingdom. It is slightly funny at first cause you don’t know what’s happening, the next time you try running like hell, and by the third time, and for all times after that, you are looking for a hole in the ground where he can’t find you. This gets really old, really quickly since the computer will probably use Darklingdom at least 50 times while you play through one story, and each time it will basically negate all the progress you’ve made. On top of that, 1.) Darklingdom lasts a week, 2.)it occurs every two weeks essentially, therefore you only get to make about 1 week of progress for every 2 weeks in the game, which can make the game unbearably longer than it already is.
It’s a fun game with friends, but I wouldn’t recommend playing it single player as the computers are extremely annoying.